Description:-
As we all know
Armor is a very important part of zombieplague. For any version. It defends from infection and gives a chance for humans to survive. But on the
Contrary , i'v also been to and seen servers where people buy lots of armor and become
Invincible for zombies to kill them. So i developed this
Advanced Armor System.
What it basically does is gives the players a chance to
Earn Armor, and not buy it
(I STRICTLY recommend removing armor from Extra Items Menu with this plugin). The Armor
saves automatically which they have earned , and they can
withdraw their armor. But for a twist , withdrawn armor
can't be deposited back. It's basically a kind of an armor bank.
Players Earn armor by killing zombies(
There will be more options with more updates) , They can withdraw armor by saying
/ua <amount>. They can check armor that they have by saying
/myarmor(for ppl who dont wanna use this command i have added an extra HUD system).
Almost everything is configurable by cvars . Also killing
Nemesis will give u more armor than normal kills
This plugin is completely for humans. it has nothing to do with ZOMBIES !
Credits : -
Me entirely for code + Idea
To do :-
Nothing.
NOTE:-
I also recommend you to use this plugin and remove Armor from map armories so that there is absolutely no source for the players of armor but the system.
http://forums.alliedmods.net/showthread.php?p=458317
Known Bugs :-
None .... Be sure to report if u find any.....
At this point any suggestions are welcomed
CVARS : -
zp_cat_limit_armor - simple armor limit (def - 500)
zp_cat_savetype - save type (1- Authid, 2-Ip , 3-Nick)
zp_cat_zmkill_armor - how much armor per kill (def - 1)
zp_cat_nemkill_armor - how much armor on nemesis kill (def - 5)
zp_cat_show_hud - wether or not to show hud info of armor stock (def - 1 , 1 = yeah, 0 = no)
zp_cat_take_before_roundstart - If players are allowed to take armor only before round start (def - 1 , 1 = yeah , 0 = no)
zp_cat_least_take_armor - Least armor needed to be withdrawn for a transaction to take place ( def - 20)
zp_cat_infect_armor - How much to give armor for infecting players (def - 0 )
zp_cat_damage_required - How much damage required to gain 1 armor point (def - 600) (set it to zero to disable this feature)
Changelog:-
v1.0 - Release
v1.1 - Fixed a bug where the guy who is infected gets the bonus , and not the infector.... added the damage part.