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Bunnyhop Skillpoints Mod (1.0.6 - 17.07.2013)


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piepie
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Join Date: May 2013
Location: Pieland *.*
Old 05-13-2013 , 17:50   Re: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #11

seems nice, will you make web files?
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Kia
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Old 05-14-2013 , 00:22   AW: Re: AW: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #12

Quote:
Originally Posted by Jhob94 View Post
So why you didnt uploaded it?
Read the full post again, there is a link.
I'll try to get some web files for it.
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Last edited by Kia; 05-14-2013 at 00:56.
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alicx
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Old 05-14-2013 , 01:35   Re: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #13

Seems good, but what you will do with the point that you will collect ?? can it be used to buy special guns or vip like in this plugin: https://forums.alliedmods.net/showthread.php?t=215632 ????
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Kia
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Old 05-14-2013 , 02:43   AW: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #14

There are natives in the plugin (see first post), you can make your own sub-plugins.
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oxygen935
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Old 05-14-2013 , 03:51   Re: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #15

Good Job Kia!!!
You finally finished!!!!
I'm gonna try it on my bhop server!!
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Quote:
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You're a genius
Stopped any pawn work cause of university for computer science
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Kia
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Old 05-14-2013 , 04:21   AW: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #16

Thanks
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Mistrick
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Join Date: Aug 2012
Location: Russia
Old 05-14-2013 , 04:37   Re: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #17

Fix this function public SkillMenu_handler(id, menu, item)
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Kia
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Old 05-14-2013 , 06:33   AW: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #18

What's wrong with it?

Added PHP Script to first post.
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Last edited by Kia; 05-14-2013 at 07:50.
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Mistrick
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Old 05-14-2013 , 10:15   Re: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #19

161, 162 not used cvar
180, 181 used normal cvar for hard
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Kia
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Old 05-14-2013 , 10:28   Re: Bunnyhop Skillpoints Mod (1.0.0 - 13.05.2013)
Reply With Quote #20

Fixed it, thanks.
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