plugin is that alive players would hear alive player and dead would hear all players, that's the only function i need from this plugin.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define VERSION "1.1"
#define MAX_PLAYERS 32
#define OFFSET_TEAM 114
new g_iClientSettings[MAX_PLAYERS+1][2]
new bool:g_bPlayerNonSpawnEvent[MAX_PLAYERS+1]
new g_iFwFmClientCommandPost
new bool:g_bAlive[MAX_PLAYERS+1]
new g_iMaxPlayers
new g_msgidSayText
new g_pcvarAlivesHear, g_pcvarDeadsHear
public plugin_init()
{
register_plugin("Voices Management", VERSION, "ConnorMcLeod")
register_dictionary("voicesmanagement.txt")
register_dictionary("common.txt")
g_pcvarAlivesHear = register_cvar("vm_alives", "1") // 0:alive teamates , 1:alives , 2:all
g_pcvarDeadsHear = register_cvar("vm_deads", "2") // 0:dead teamates , 1:deads , 2:all
register_forward(FM_Voice_SetClientListening, "Forward_SetClientListening")
register_event("VoiceMask", "Event_VoiceMask", "b")
register_event("TextMsg", "Event_TextMsg_Restart", "a", "2=#Game_will_restart_in")
register_event("ResetHUD", "Event_ResetHUD", "b")
register_event("DeathMsg", "Event_DeathMsg", "a")
register_clcmd("say /vm", "ClientCommand_SayStatus")
register_clcmd("say_team /vm", "ClientCommand_SayStatus")
register_clcmd("fullupdate", "ClientCommand_fullupdate")
}
public plugin_cfg()
{
server_cmd("sv_alltalk 1;alias sv_alltalk")
server_exec()
g_iMaxPlayers = get_maxplayers()
g_msgidSayText = get_user_msgid("SayText")
}
public ClientCommand_SayStatus(id)
{
new iDeads = get_pcvar_num(g_pcvarDeadsHear),
iAlives = get_pcvar_num(g_pcvarAlivesHear)
new szDeadsStatus[18], szAlivesStatus[19]
switch(iAlives)
{
case 0:szAlivesStatus = "VM_ALIVES_TEAMATES"
case 1:szAlivesStatus = "VM_ALIVES"
case 2:szAlivesStatus = "VM_ALL"
}
switch(iDeads)
{
case 0:szDeadsStatus = "VM_DEADS_TEAMATES"
case 1:szDeadsStatus = "VM_DEADS"
case 2:szDeadsStatus = "VM_ALL"
}
col_mess(id, id, "%L", id, "VM_ALIVES_STATUS", id, szAlivesStatus)
col_mess(id, id, "%L", id, "VM_DEADS_STATUS", id, szDeadsStatus)
}
public ClientCommand_fullupdate(id)
{
g_bPlayerNonSpawnEvent[id] = true
static const szFwFmClientCommandPost[] = "fwFmClientCommandPost"
g_iFwFmClientCommandPost = register_forward(FM_ClientCommand, szFwFmClientCommandPost, 1)
return PLUGIN_CONTINUE
}
public fwFmClientCommandPost(iPlayerId) {
unregister_forward(FM_ClientCommand, g_iFwFmClientCommandPost, 1)
g_bPlayerNonSpawnEvent[iPlayerId] = false
return FMRES_HANDLED
}
public Event_TextMsg_Restart()
{
for(new id=1; id <= g_iMaxPlayers; ++id)
{
if(g_bAlive[id])
{
g_bPlayerNonSpawnEvent[id] = true
}
}
}
public Event_ResetHUD(id)
{
if(!is_user_alive(id))
{
return
}
if(g_bPlayerNonSpawnEvent[id])
{
g_bPlayerNonSpawnEvent[id] = false
return
}
g_bAlive[id] = true
}
public client_putinserver(id)
{
g_bAlive[id] = false
}
public Event_DeathMsg()
{
g_bAlive[read_data(2)] = false
}
public Event_VoiceMask(id)
{
g_iClientSettings[id][0] = read_data(1)
g_iClientSettings[id][1] = read_data(2)
}
public Forward_SetClientListening(iReceiver, iSender, bool:bListen)
{
if(!g_iClientSettings[iReceiver][0] || g_iClientSettings[iReceiver][1] & (1<<(iSender-1)))
{
return FMRES_IGNORED
}
if(g_bAlive[iReceiver])
{
switch(get_pcvar_num(g_pcvarAlivesHear))
{
case 0:
{
if(g_bAlive[iSender] && get_pdata_int(iReceiver, OFFSET_TEAM) == get_pdata_int(iSender, OFFSET_TEAM))
{
engfunc(EngFunc_SetClientListening, iReceiver, iSender, true)
forward_return(FMV_CELL, true)
return FMRES_SUPERCEDE
}
}
case 1:
{
if(g_bAlive[iSender])
{
engfunc(EngFunc_SetClientListening, iReceiver, iSender, true)
forward_return(FMV_CELL, true)
return FMRES_SUPERCEDE
}
}
case 2:
{
engfunc(EngFunc_SetClientListening, iReceiver, iSender, true)
forward_return(FMV_CELL, true)
return FMRES_SUPERCEDE
}
}
}
else
{
switch(get_pcvar_num(g_pcvarDeadsHear))
{
case 0:
{
if(!g_bAlive[iSender] && get_pdata_int(iReceiver, OFFSET_TEAM) == get_pdata_int(iSender, OFFSET_TEAM))
{
engfunc(EngFunc_SetClientListening, iReceiver, iSender, true)
forward_return(FMV_CELL, true)
return FMRES_SUPERCEDE
}
}
case 1:
{
if(!g_bAlive[iSender])
{
engfunc(EngFunc_SetClientListening, iReceiver, iSender, true)
forward_return(FMV_CELL, true)
return FMRES_SUPERCEDE
}
}
case 2:
{
engfunc(EngFunc_SetClientListening, iReceiver, iSender, true)
forward_return(FMV_CELL, true)
return FMRES_SUPERCEDE
}
}
}
engfunc(EngFunc_SetClientListening, iReceiver, iSender, false)
forward_return(FMV_CELL, false)
return FMRES_SUPERCEDE
}
col_mess(id, sender, string[], any:...)
{
static szMessage[128]
szMessage[0] = 0x01
vformat(szMessage[1], 127, string, 4)
replace_all(szMessage, 127, "!n", "^x01")
replace_all(szMessage, 127, "!t", "^x03")
replace_all(szMessage, 127, "!g", "^x04")
message_begin(MSG_ONE_UNRELIABLE, g_msgidSayText, _, id)
write_byte(sender)
write_string(szMessage)
message_end()
}
plugin and from this plugin i need all functions (gag from chat and voice commands).
But if i use both plugins at once so with amx_gag i can't mute players from voice commands, if i disable Voices Management then everything works fine. Any suggestions how to fix this?