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Block In water Jumping sound "pl_wadeX.wav"


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.Dare Devil.
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Join Date: Sep 2010
Old 04-25-2013 , 15:52   Block In water Jumping sound "pl_wadeX.wav"
Reply With Quote #1

Hello, Im making "better water sounds" and i need to block this sound somehow "in tittle".
When this sound is playing then emit sound is not called thats the problem.
There have to be anyohter way ( there always is )
Thank you!
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Backstabnoob
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Join Date: Feb 2009
Location: Iwotadai Dorm
Old 04-25-2013 , 16:02   Re: Block In water Jumping sound "pl_wadeX.wav"
Reply With Quote #2

It's the same as jump sounds, as far as I'm aware it cannot be blocked. I'm not sure if anyone done it using Orpheu though (but then again, I know nothing about it).

Look up the jump footsteps, it's been discussed many times, you might be able to find a solution there.
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.Dare Devil.
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Join Date: Sep 2010
Old 04-25-2013 , 16:15   Re: Block In water Jumping sound "pl_wadeX.wav"
Reply With Quote #3

Ive been search and trying things for long time now.
There is nothing in this forum yet what will be solution for my problem.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 04-25-2013 , 22:18   Re: Block In water Jumping sound "pl_wadeX.wav"
Reply With Quote #4

I'm not sure that it's possible.

@Backstabnoob they are both called on client-side however it's still different to jump sound, which can be blocked with mp_footsteps 0, however water jump cannot.

I've been unable to find a solution with Orpheu but I have an idea that maybe it can be done with key values. I'm off to work now but I'll try it later.
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hornet
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Join Date: Mar 2010
Location: Australia
Old 04-27-2013 , 08:09   Re: Block In water Jumping sound "pl_wadeX.wav"
Reply With Quote #5

Quote:
Originally Posted by hornet View Post
maybe it can be done with key values
I was referring to movesnd keyvalue on func_water however it's not what I thought it may have been.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 04-27-2013 , 12:11   Re: Block In water Jumping sound "pl_wadeX.wav"
Reply With Quote #6

Supercede the precache of those sounds should prevent them from being sent to other players, for player who is walking on water i don't know.
You can do the same for jump sound.
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Last edited by ConnorMcLeod; 04-27-2013 at 12:12.
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.Dare Devil.
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Join Date: Sep 2010
Old 04-26-2013 , 11:43   Re: Block In water Jumping sound "pl_wadeX.wav"
Reply With Quote #7

I did try to block jump with orpheu
here is the code: https://forums.alliedmods.net/showpo...7&postcount=10
but that sound wont still disappear.

with CAMERA_3RDPERSON i can see that jump anim is played but after like 0.05 sec orpheu block it.
I guess it is impossible to block this sound...
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.Dare Devil.
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Old 04-27-2013 , 21:05   Re: Block In water Jumping sound "pl_wadeX.wav"
Reply With Quote #8

Thanks, i will try this!
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Old 12-25-2014, 02:17
quilhos
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