well as most know, the joke boss in VSH 1.42 is the Easter Bunny.
Powerlord suggested in the 1.08, he would include this as stock. If you dont want to wait, you can download the VSH models / materials and use this config.
https://forums.alliedmods.net/attach...3&d=1364635980
I have placemarkers for sound intro and theme, but is commented out as I did not want to effect what Powerlord was going to do for stock release.
Since the model and material paths are the stock VSH, I do not see how this could hurt what Powerlord will do for stock FF2. If you add sound, use a unique sound name, like with your clan tag in it so as to not effect the future stock release sound name
easterbunny.cfg
Code:
"character"
{
"name" "Easter Bunny"
"class" "4"
"model" "models\player\saxton_hale\easter_demo.mdl"
"ragedist" "600.0"
"maxspeed" "270"
"description_en" "Easter Bunny:\n''Easter Eggs for 2 refined!''\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (low-distance stun + trade spam): taunt when the Rage Meter is full.\nCharge of Targe: reload button."
"weapon1"
{
"name" "tf_weapon_bottle"
"index" "264"
}
"ability1"
{
"name" "charge_bravejump"
"arg0" "1"
"arg1" "1.5"
"arg2" "5"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "rage_stun"
"arg1" "5.0"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "rage_preventtaunt"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "rage_stunsg"
"arg1" "7.0"
"plugin_name" "default_abilities"
}
"ability5"
{
"name" "charge_weightdown"
"arg0" "2"
"buttonmode" "2"
"plugin_name" "default_abilities"
}
"ability6"
{
"name" "special_democharge"
"arg0" "3"
"buttonmode" "2"
"plugin_name" "ff2_1st_set_abilities"
}
"ability7"
{
"name" "special_dropprop"
"arg1" "models\player\saxton_hale\w_easteregg.mdl"
"arg3" "1"
"plugin_name" "ff2_1st_set_abilities"
}
// "sound_precache"
// {
// "1" "freak_fortress_2\easterbunny\easterbunny_begin.mp3"
// }
"mod_precache"
{
"1" "models\player\saxton_hale\w_easteregg.mdl"
}
// "sound_begin"
// {
// "1" "freak_fortress_2\easterbunny\easterbunny_begin.mp3"
// }
// "sound_bgm"
// {
// "path1" "freak_fortress_2\easterbunny\easterbunny_bgm.mp3
// "time1" "162"
// }
"mod_download"
{
"1" "models\player\saxton_hale\easter_demo"
"2" "models\player\saxton_hale\w_easteregg"
}
"mat_download"
{
"1" "materials\models\player\easter_demo\easter_body"
"2" "materials\models\player\easter_demo\easter_rabbit"
"3" "materials\models\props_easteregg\c_easteregg"
}
"download"
{
"1" "materials\models\player\easter_demo\demoman_head_red.vmt"
"2" "materials\models\player\easter_demo\easter_rabbit_normal.vtf"
"3" "materials\models\player\easter_demo\eyeball_r.vmt"
"4" "materials\models\props_easteregg\c_easteregg_gold.vmt"
"5" "models\player\saxton_hale\w_easteregg.phy"
"6" "models\player\saxton_hale\easter_demo.phy"
// "7" "sound\freak_fortress_2\easterbunny\easterbunny_begin.mp3"
// "8" "sound\freak_fortress_2\easterbunny\easterbunny_bgm.mp3"
}
}