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[CS:GO/CS:S] KnifeSound 3.1


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abdulsami34
Member
Join Date: Oct 2017
Old 02-26-2019 , 09:14   Re: KnifeSound 3.1
Reply With Quote #11

vHost_Error: Index error writing string table baseline downloadables

Host_Error: Index error writing string table baseline downloadables


PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20190226184441_1.dmp
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Le1T
Member
Join Date: Oct 2018
Old 02-26-2019 , 09:56   Re: KnifeSound 3.1
Reply With Quote #12

was testing out about 2 hours
added my own sounds, works fine.

thanks again.

Is it possible to turn on "sm_knifesound_random 1" by default?
I add this command to my server.cfg just.

Last edited by Le1T; 02-26-2019 at 09:56.
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abdulsami34
Member
Join Date: Oct 2017
Old 02-26-2019 , 18:36   Re: KnifeSound 3.1
Reply With Quote #13

https://forums.alliedmods.net/showth...303249&page=18

My server seems to crash, After changing maps, The sound plugin is working fine but not after one sound?
Can you possibly help me out to fix this?

With GOTV enabled the server is working fine, but the gotv is adding lag.
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Le1T
Member
Join Date: Oct 2018
Old 03-03-2019 , 06:10   Re: KnifeSound 3.1
Reply With Quote #14

Quote:
Originally Posted by abdulsami34 View Post
vHost_Error: Index error writing string table baseline downloadables

Host_Error: Index error writing string table baseline downloadables


PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20190226184441_1.dmp
update your sourcemod
1.9 is stable now.
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IceQ
Junior Member
Join Date: Feb 2013
Location: Cologne, Germany
Old 03-05-2019 , 11:30   Re: KnifeSound 3.1
Reply With Quote #15

Quote:
Originally Posted by abdulsami34 View Post
vHost_Error: Index error writing string table baseline downloadables

Host_Error: Index error writing string table baseline downloadables


PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20190226184441_1.dmp
As Le1T already mentioned, updating your sourcemod version should fix it.

Quote:
Originally Posted by Le1T View Post
was testing out about 2 hours
added my own sounds, works fine.

thanks again.

Is it possible to turn on "sm_knifesound_random 1" by default?
I add this command to my server.cfg just.
Maybe I will add its own config file to the plugin, but the random option will always be disabled by default.

Quote:
Originally Posted by abdulsami34 View Post
https://forums.alliedmods.net/showth...303249&page=18

My server seems to crash, After changing maps, The sound plugin is working fine but not after one sound?
Can you possibly help me out to fix this?

With GOTV enabled the server is working fine, but the gotv is adding lag.
I know about recent server crashing and GOTV issues, but the plugin was working fine on my test server.
I don't really have an idea why this plugin should cause any problems since I have not had my own servers for a while now...

From what I've read in the thread you linked, you could try precaching the sounds in the OnMapStart function rather than in OnConfigsExecuted as mentioned here.
Basically what should work is changing the OnConfigsExecuted() function to OnMapStart() [Even if I don't know straight away how it will affect the ConVars].

If anyone knows more about these issues, it would be nice to let me know so I can update the plugin accordingly.

Last edited by IceQ; 03-05-2019 at 11:33.
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Le1T
Member
Join Date: Oct 2018
Old 06-24-2019 , 13:52   Re: [CS:GO/CS:S] KnifeSound 3.1
Reply With Quote #16

Great plugin.
Still works fine
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Sandervraun
Senior Member
Join Date: May 2019
Location: Denmark
Old 02-16-2020 , 05:27   Re: [CS:GO/CS:S] KnifeSound 3.1
Reply With Quote #17

Plugin works fantastic! I just had an issue where it wouldn't play the sounds ingame for me but it worked fine for all others. I quit my game and reopened.. Then it worked! Super good! Cheers!!!
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LongEp
New Member
Join Date: Nov 2022
Old 12-03-2022 , 06:27   Re: [CS:GO/CS:S] KnifeSound 3.1
Reply With Quote #18

你好,这里是sH,你的插件看起来有点问题
问题是插件不会自动预缓存声音 这就造成了无法播放声音的问题
这里是解决办法 将以下代码粘贴到你的.sp源文件中
public OnMapStart()
{
PrecacheSound("your sound file path without sound/",true);
}

------------------------------------------------------------------------------------

Hi , this is sH, your plugin looks have a bug

The bug is : the plugin will not precached the sound automatically

so here is the solve way:
add the these in .sp file

public OnMapStart()
{
PrecacheSound("your sound file path without sound/",true);
}

and then enjoy the sound!

--------------------------------------------------------------------------------
一个来自中国的服主
A server owner from China
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