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Dota 2 Fixups


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psychonic

BAFFLED
Join Date: May 2008
Old 03-04-2013 , 11:34   Dota 2 Fixups
Reply With Quote #1

Dota 2 Fixups is a Metamod:Source plugin that provides some fixes for issues present when attempting to run a Dota 2 server.

It currently provides the following fixes:
  • Fix clients receiving an error message when manually connecting to servers (due to not bringing lobby data with them).
  • Fix third-party dedicated servers shutting down shortly after startup.
  • Fix waiting for players stage being skipped.
  • If custom addon desired, only load that addon's directory. (or dota_local_custom_allow_multiple 1 to keep all, with desired one first).
  • Promote desired custom addon, if any, above other addon search paths so correct addon always loads.
  • Disables auto-exit when server version doesn't exactly match official server versions.
  • Blocks server commands sent from the Game Coordinator backend.
  • Blocks Game Coordinator attempting to turn server into a SourceTV relay.
  • Fixes engine bug where SourceTV is included in bots that get kicked when server hibernates (including on startup). This fix is Windows-only for now.


D2Fixups is now open source under the GPL v2 license. https://github.com/psychonic/d2fixups

Many thanks to DS for adding support for Linux and Mac.
Attached Files
File Type: zip d2fixups.zip (191.9 KB, 6903 views)

Last edited by psychonic; 03-06-2015 at 11:15.
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psychonic

BAFFLED
Join Date: May 2008
Old 03-04-2013 , 13:30   Re: Dota 2 Fixups
Reply With Quote #2

It looks like Valve has already broken this on the main client, but it should still work on the test client for now. I'm looking into a fix.
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psychonic

BAFFLED
Join Date: May 2008
Old 03-04-2013 , 14:05   Re: Dota 2 Fixups
Reply With Quote #3

Version 1.1 uploaded. It should work both on the main and test clients now. Also, all development cvars are unhidden.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 03-06-2013 , 06:53   Re: Dota 2 Fixups
Reply With Quote #4

Nice Job!
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ghostdlr
Member
Join Date: Aug 2010
Old 03-09-2013 , 15:08   Re: Dota 2 Fixups
Reply With Quote #5

In what directory should I copy the files?
Is there anything else I have to edit (like a liblist.gam on cs 1.6)?
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ghostdlr
Member
Join Date: Aug 2010
Old 03-09-2013 , 15:23   Re: Dota 2 Fixups
Reply With Quote #6

I followed the instructions here
http://wiki.alliedmods.net/Installin...ource#GameInfo

In gameinfo.txt I have:
SearchPaths
{
GameBin |gameinfo_path|addons\metamod
Game |gameinfo_path|.
Game platform
}

and I'm stuck at generating that metamod.vdf file ...
Can anyone help ?
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MapleRabbit
Junior Member
Join Date: Jan 2010
Old 03-13-2013 , 12:43   Re: Dota 2 Fixups
Reply With Quote #7

Is it legal for us to run a server with this plugin?
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psychonic

BAFFLED
Join Date: May 2008
Old 03-13-2013 , 12:44   Re: Dota 2 Fixups
Reply With Quote #8

Quote:
Originally Posted by MapleRabbit View Post
Is it legal for us to run a server with this plugin?
I am not a lawyer, but I don't see why it wouldn't be.
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MapleRabbit
Junior Member
Join Date: Jan 2010
Old 03-13-2013 , 13:12   Re: Dota 2 Fixups
Reply With Quote #9

Quote:
Originally Posted by psychonic View Post
I am not a lawyer, but I don't see why it wouldn't be.
thank you very much for the reply
Im sorry but im a newbie in this
So im a little afraid that using this and metamod when dota 2 is still in beta will be considered as hack or crack or something?
Any specificed materials for me to read like valve's attitude or something?

And thank you for the great work you have done
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Solace
Junior Member
Join Date: Apr 2006
Location: Canada BC Vancouver
Old 03-15-2013 , 09:12   Re: Dota 2 Fixups
Reply With Quote #10

its not illegal but vac could get a false positive but is highly unlikely. very few cases in the past have that occurred with metamod. ive had it running for 2 weeks and played in mming without any issues.
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