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Number of player's cvars


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RapZzw3rR
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Join Date: May 2012
Location: Romania
Old 02-17-2013 , 12:56   Number of player's cvars
Reply With Quote #1

Can I find how many cvars has a player or if he has cvars in addition?

Last edited by RapZzw3rR; 02-17-2013 at 12:58.
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wickedd
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Join Date: Nov 2009
Old 02-17-2013 , 13:32   Re: Number of player's cvars
Reply With Quote #2

What?
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RapZzw3rR
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Join Date: May 2012
Location: Romania
Old 02-17-2013 , 13:52   Re: Number of player's cvars
Reply With Quote #3

I try to find a way wherewith I'll find who players has cvars in addition. In HNS more players has substitutes of theirs cvars because they are playing with illegal cvars (ex: developer 1 -> d3v3l0per 1, fps_max 250 -> fps_hack 250) and I try to stop it.
When these players instead theirs cvars, the old cvar is still there but is fake (no effect).

Sorry if english language beated me

Last edited by RapZzw3rR; 02-18-2013 at 06:55.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 02-17-2013 , 15:23   Re: Number of player's cvars
Reply With Quote #4

All players have all cvars . . . You don't need to know any of them. The only thing you can do is set minimum and maximum rates for your server:

sv_minrate
sv_maxrate
sv_minupdaterate
sv_maxupdaterate
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Last edited by fysiks; 02-17-2013 at 15:24.
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RapZzw3rR
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Join Date: May 2012
Location: Romania
Old 02-17-2013 , 16:00   Re: Number of player's cvars
Reply With Quote #5

You don't understand me. I try to find who players has cvars in addition. (ex: number of all cvars is 100. I need to find who player has 100+ cvars) This is a hack wherewith more people injecting in their cs new cvars to playing illegal and I try to catch them.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 02-17-2013 , 16:52   Re: Number of player's cvars
Reply With Quote #6

Quote:
Originally Posted by fysiks View Post
All players have all the same number of cvars
If you want to continue this conversation, you need to tell us EXACTLY what they are doing to "hack".
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Last edited by fysiks; 02-17-2013 at 16:55.
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RapZzw3rR
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Join Date: May 2012
Location: Romania
Old 02-17-2013 , 17:37   Re: Number of player's cvars
Reply With Quote #7

So..In HNS the base is the jumping. All the people try to jump as much as possible. If you have "developer" you are jumping more (developer: developer 1, fps_max x, fps_modem x). If these people changes their cvars (developer, fps_max, fps_modem) I can't know if they has illegal value or not.
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EDUTz
Senior Member
Join Date: Jun 2010
Location: Dracula's Homeland
Old 02-17-2013 , 18:02   Re: Number of player's cvars
Reply With Quote #8

query_client_cvar(id, "developer", "Cvar_Result")

see here: http://forums.alliedmods.net/showpos...3&postcount=11
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jimaway
Heeeere's Jimmy!
Join Date: Jan 2009
Location: Estonia
Old 02-17-2013 , 19:04   Re: Number of player's cvars
Reply With Quote #9

theres no such client cvar as fps_modem since the last cs update
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 02-17-2013 , 19:30   Re: Number of player's cvars
Reply With Quote #10

IMO, if something is coded based on things that it cannot control then it is a bad program/mod/etc. Using allowable methods, the only thing that you can do is kick them if they don't have the settings that you "claim" to affect the game. There are many examples of how to do this.
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