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Release Skins (1.1-alpha)


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applemes
Senior Member
Join Date: Mar 2013
Old 04-04-2013 , 20:16   Re: Skins (1.1-alpha)
Reply With Quote #1

Like.. so i can make it anytime i join CT i have 1 skin and anytime i join T i have a different 1
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Arrow768
Veteran Member
Join Date: Nov 2011
Location: Austria
Old 04-18-2013 , 15:02   Re: Skins (1.1-alpha)
Reply With Quote #2

Quote:
Originally Posted by applemes View Post
Like.. so i can make it anytime i join CT i have 1 skin and anytime i join T i have a different 1
The loadouts might be the thing you are looking for
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blacklagoon
Senior Member
Join Date: Jun 2012
Old 04-18-2013 , 04:04   Re: Skins (1.1-alpha)
Reply With Quote #3

I know it's still working but i'm on SM 1.5.0 3832
I triple checked every path, of every skin on the web panel
(models/player/....) even if i pasted the path of each skin from my skins.ini from skinchooser and it's working on it.
But it's still crashing my server on linux each time the server change the map or if i launch it with the module.

But it work on a server i know :s

EDIT : I took his SM version, but still crashing, i tried many ways to input skins with the webpanel, and with phpmyadmin i checked 10 times the attrs and if the .mdl was here and correct for each skins.
Every skin has type and loadout filled with "skin" !
I tried these attrs :

{ "model": "models/player/kirby/admin/umbrella_leet.mdl", "teams": [2] }

------
{
"model": "models/player/kirby/admin/umbrella_leet.mdl",
"teams": [2, 3]
}

I even changed it in phpmyadmin for each mdl both of these attrs mode.
Can someone tell me what i did wrong ?
The plugin load when i do it manually => sm plugins load /store/store-skins
I don't have page, or quit button :O and it crash again at changemap

(sorry for my bad english again)

Last edited by blacklagoon; 04-19-2013 at 05:30.
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tonyzdo
Junior Member
Join Date: Apr 2013
Old 04-20-2013 , 06:14   Re: Skins (1.1-alpha)
Reply With Quote #4

Would gmod player models work?
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Zoxia
Junior Member
Join Date: Dec 2009
Old 04-24-2013 , 09:38   Re: Skins (1.1-alpha)
Reply With Quote #5

An update could be, to set default bought skins trough !store. Like I bought a skin for CT and 1 for T, but when I equip the CT skin and join T, you'll have the standard t skins. Maybe you already can do this, but no clue how
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scorpadorp
SourceMod Donor
Join Date: May 2012
Location: NC
Old 04-24-2013 , 12:27   Re: Skins (1.1-alpha)
Reply With Quote #6

Ok, weirdest glitch. I previously added 2 models (let's call them A and B) to the store and they work perfectly fine. A few weeks later I added a third model (let's call it C). When I equip the model C, it shows the A model instead, which makes absolutely no sense.

I played around a few hours this morning trying to fix it to no avail. But here is what I found out from my testing:

-The third model works perfectly fine (people see it just fine) when I delete model A and B from the store (i.e. it's the only model in the store).
- I tried removing A and B individually so that only one of them is in the store along with model C, yet model C just shows the other model.
- I tried adjusting prices and ID numbers but it did nothing.

I am not sure what else to do, if someone can help me I can repay you several keys.

Last edited by scorpadorp; 04-24-2013 at 12:27.
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 04-24-2013 , 14:13   Re: Skins (1.1-alpha)
Reply With Quote #7

Quote:
Originally Posted by scorpadorp View Post
Ok, weirdest glitch. I previously added 2 models (let's call them A and B) to the store and they work perfectly fine. A few weeks later I added a third model (let's call it C). When I equip the model C, it shows the A model instead, which makes absolutely no sense.

I played around a few hours this morning trying to fix it to no avail. But here is what I found out from my testing:

-The third model works perfectly fine (people see it just fine) when I delete model A and B from the store (i.e. it's the only model in the store).
- I tried removing A and B individually so that only one of them is in the store along with model C, yet model C just shows the other model.
- I tried adjusting prices and ID numbers but it did nothing.

I am not sure what else to do, if someone can help me I can repay you several keys.
I've had problems with different models being viewed when I equip something. It was usually because I made a type or something like that in attrs field. So be careful to see maybe you are missing a comma or something else.
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Arrow768
Veteran Member
Join Date: Nov 2011
Location: Austria
Old 04-24-2013 , 14:41   Re: Skins (1.1-alpha)
Reply With Quote #8

You can validate your attrs on this page: http://jsonlint.com/
I am going to test what happens when a incorrect json string is entered in the attrs field (I might add a json validator)
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scorpadorp
SourceMod Donor
Join Date: May 2012
Location: NC
Old 04-24-2013 , 15:19   Re: Skins (1.1-alpha)
Reply With Quote #9

Yes, I made sure there were no errors in the attrs field and used the json validator just now to no success.

Like I said before, it works perfectly fine when is it the only model available in the store, meaning there shouldn't be anything wrong with the attrs field.

This is puzzling and infuriating.
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SkyK1ll
Junior Member
Join Date: Feb 2012
Old 04-30-2013 , 07:02   Re: Skins (1.1-alpha)
Reply With Quote #10

The models downloaded not by my server

settings :

{
"model": "models/player/kirby/vip/kirby_urban.mdl",
"teams": [2, 3]
}

The files placed on custom/customer/

can you me help?

greezt
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