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kRenderFxGlowSHell help


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Unidentified
Senior Member
Join Date: Aug 2005
Location: Compton, L.A. Thug
Old 11-12-2005 , 23:09   kRenderFxGlowSHell help
Reply With Quote #1

How would I add a render, to be ghostly like?

- Thank yee.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 11-12-2005 , 23:13  
Reply With Quote #2

As in translucent?

Code:
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransTexture,32);

Change the 32 to any value from 0 (completely invisible) to 255 (completely visible).
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Unidentified
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Join Date: Aug 2005
Location: Compton, L.A. Thug
Old 11-12-2005 , 23:30  
Reply With Quote #3

THanks...now I have a new problem:
/home/users/amxmodx/tmp3/textqiOlYL.sma(54) : error 017: undefined symbol "set_user_rendering"
/home/users/amxmodx/tmp3/textqiOlYL.sma(65) : error 017: undefined symbol "set_user_rendering"
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cybermind
Senior Member
Join Date: Oct 2004
Old 11-12-2005 , 23:31  
Reply With Quote #4

Code:
#include <fun>
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Unidentified
Senior Member
Join Date: Aug 2005
Location: Compton, L.A. Thug
Old 11-13-2005 , 17:53  
Reply With Quote #5

New problem: the kRenderFxGlowShell stays after a user dies. How would I fix this?
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XxAvalanchexX
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Old 11-13-2005 , 18:21  
Reply With Quote #6

There is no glow shell here.
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Unidentified
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Location: Compton, L.A. Thug
Old 11-13-2005 , 18:59  
Reply With Quote #7

Okay, a render. It stays after a user dies. How would I fix that?
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XxAvalanchexX
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Location: abort73.com
Old 11-13-2005 , 19:23  
Reply With Quote #8

Code:
public plugin_init() {     register_event("DeathMsg","event_deathmsg","a");  }  public event_deathmsg() {     set_user_rendering(read_data(2),kRenderFxNone,0,0,0,kRenderNormal,0);  }
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