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Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve


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Enrory
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Join Date: Nov 2016
Location: Austria
Old 04-04-2017 , 02:07   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #1

Standart comes blood but me comes break words down to floor. That is a file that make this problem. But what file was this.
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OciXCrom
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Location: Macedonia
Old 04-04-2017 , 09:37   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #2

I understood nothing of what you just wrote.
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Enrory
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Join Date: Nov 2016
Location: Austria
Old 04-04-2017 , 14:38   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #3

i found it was the decals.wad file!
look page 38 to find the screenhots for the bug.
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R4to0.exe
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Join Date: Sep 2008
Location: Sao Paulo,Brazil
Old 09-20-2017 , 22:31   Decal blood fix! 1.6.1 for testing
Reply With Quote #4

Hey folks.

Recently I have rebuild our HL1DM servers and I decided to give a go with this gore ultimate plugin. Unfortunately even after all these years I was getting wrong decal bloods:



So I decided to learn just to fix this! I commented the old fixed array and added a piece of code to dynamically query indexes directly from decals.wad and store in a array:

PHP Code:
    // Array with decal names, to get index dynamically -R4to0
    
new const decalnames_large[BLOOD_LG_NUM][] = {
        
"{BIGBLOOD1",
        
"{BIGBLOOD2"
    
}
    new const 
decalnames_small[BLOOD_SM_NUM][] = {
        
"{BLOOD1",
        
"{BLOOD2",
        
"{BLOOD3",
        
"{BLOOD4",
        
"{BLOOD5",
        
"{BLOOD6",
        
"{BLOOD7",
        
"{BLOOD8"
    
}

    
// Store indexes once -R4to0
    
for (new r=0r<BLOOD_LG_NUMr++) {
        
blood_large_red[r] = get_decal_index(decalnames_large[r])
    }

    for (new 
t=0t<BLOOD_SM_NUMt++) {
        
blood_small_red[t] = get_decal_index(decalnames_small[t])
    } 
Final result:



If anyone is getting same issue, could try the attached one? Let me know which game/mod you're running, since I've only tested with Half-Life 1.

EDIT: forgot changelog:
Code:
    1.6.1 - Rafael "R4to0" Maciel - September 20, 2017
       - Replaced static index array with dynamic one:
		Now plugin queries indexes from decals.wad at startup. (No more numbers, symbols, etc as decals)
       - Renamed gib models to lower case (prevent issue with linux case sensitivity systems)
Important: Make sure your server is fully up to date. Technically both client and server have same decals.wad file because Steam depot are shared between HLDS and game client. See: https://steamdb.info/depot/11/apps/

Thanks,
R4to0.
Attached Files
File Type: sma Get Plugin or Get Source (amx_gore_ultimate.sma - 883 views - 34.9 KB)

Last edited by R4to0.exe; 09-20-2017 at 22:50. Reason: spells
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Enrory
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Join Date: Nov 2016
Location: Austria
Old 09-24-2017 , 07:30   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #5

@ R4to0.exe

i test it now on my server. (sven coop)
i give later info.
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crimsontide
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Join Date: Feb 2017
Old 03-09-2019 , 23:25   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #6

For some reason I cannot get this to work, I downloaded and compiled what it said, wrote it in the config and all that. But when I load up the game, it tells me to enable debug for ultimate gore, I typed debug next to it in the ini, but now it says I need to update my debug info. I am at a loss
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 03-10-2019 , 00:46   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #7

What do you mean by "now it says I need to update my debug info"?

EDIT: I just tested it in DOD and it seems to work as expected (I see extra blood from grenade damage and when I die by grenade, I blow up into pieces.

You said that you downloaded and compiled the plugin but did you just try downloading the compiled plugin directly from the forum?
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Last edited by fysiks; 03-10-2019 at 01:17.
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crimsontide
Member
Join Date: Feb 2017
Old 03-11-2019 , 22:35   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #8

Quote:
Originally Posted by fysiks View Post
What do you mean by "now it says I need to update my debug info"?

EDIT: I just tested it in DOD and it seems to work as expected (I see extra blood from grenade damage and when I die by grenade, I blow up into pieces.

You said that you downloaded and compiled the plugin but did you just try downloading the compiled plugin directly from the forum?
Turns out I misplaced a file, everything works now. Don't know I was getting the debug info update error though, but its gone.
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StDenisGamers
Junior Member
Join Date: Dec 2021
Location: USA
Old 02-16-2022 , 16:01   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #9

works just fine.

This plug is great bc you can see the low heath player bleed out and cannot hide
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dummy00000
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Join Date: Aug 2023
Old 08-21-2023 , 23:05   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #10

In OP4DM with this plugin servers they getting wrong bloods decal

Is next update are able to support OP4?

Last edited by dummy00000; 08-21-2023 at 23:05.
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