Raised This Month: $ Target: $400
 0% 

Player Menu...


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Zenith77
Veteran Member
Join Date: Aug 2005
Old 10-30-2005 , 09:13   Player Menu...
Reply With Quote #1

Ok I have added these to parts to the code...

Code:
switch(Action[id]) {                 case 1: {             iKeys |= (1<<iCurrKey++)                         iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Tryout")         }         case 2: {                         iKeys |= (1<<iCurrKey++)                     format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Accept")         }                 default: {                         Action[id] = ACTION_TRYOUT                         iKeys |= (1<<iCurrKey++)                         iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Tryout")         }     }

and


Code:
case 7: {             client_print(id, print_chat, "***CASE 7 ACTIVATED! ********" )             switch(Action[id]) {                                 case 1: {                                         Action[id] = ACTION_ACCEPT                                         ShowtryoutSelMenu(id, g_iMenuPosition)                 }                                 case 2: {                                         Action[id] = ACTION_TRYOUT                                         ShowtryoutSelMenu(id, g_iMenuPosition)                 }             }         }

and added it to this

Code:
public ShowtryoutSelMenu( id, pos ) {         if( pos < 0 ) return         new i, j     new szMenuBody[MENU_SIZE]     new iCurrKey = 0     new szUserName[32]     new iStart = pos * MENU_PLAYERS     new iNum         get_players( g_iMenuPlayers, iNum )         if( iStart >= iNum )         iStart = pos = g_iMenuPosition = 0         new iLen = format( szMenuBody, MENU_SIZE-1, "\rTryout | Accept Menu \R%d/%d^n\w^n", pos+1, (iNum / MENU_PLAYERS + ((iNum % MENU_PLAYERS) ? 1 : 0 )) )     new iEnd = iStart + MENU_PLAYERS     new iKeys = (1<<9|1<<7)         if( iEnd > iNum )         iEnd = iNum         for( i = iStart; i < iEnd; i++ )         {         j = g_iMenuPlayers[i]         get_user_name( j, szUserName, 31 )                 if( is_user_admin(j) )             {             iCurrKey++             iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "\d%d. %s^n\w", iCurrKey, szUserName )         }else         {             iKeys |= (1<<iCurrKey++)             iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "%d. %s^n", iCurrKey, szUserName )         }     }         switch(Action[id]) {                 case 1: {             iKeys |= (1<<iCurrKey++)                         iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Tryout")         }         case 2: {                         iKeys |= (1<<iCurrKey++)                     format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Accept")         }                 default: {                         Action[id] = ACTION_TRYOUT                         iKeys |= (1<<iCurrKey++)                         iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Tryout")         }     }         if( iEnd != iNum )         {         format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n9. More...^n0. %s", pos ? "Back" : "Exit" )         iKeys |= (1<<8)     }     else     format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n0. %s", pos ? "Back" : "Exit" )         show_menu( id, iKeys, szMenuBody, -1 )         return } public PressedtryoutSelMenu( id, key ) {         switch( key ) {                         case 8: ShowtryoutSelMenu( id, ++g_iMenuPosition ) // More Option         case 9: ShowtryoutSelMenu( id, --g_iMenuPosition ) // Back Option                 case 7: {             client_print(id, print_chat, "***CASE 7 ACTIVATED! ********" )             switch(Action[id]) {                                 case 1: {                                         Action[id] = ACTION_ACCEPT                                         ShowtryoutSelMenu(id, g_iMenuPosition)                 }                                 case 2: {                                         Action[id] = ACTION_TRYOUT                                         ShowtryoutSelMenu(id, g_iMenuPosition)                 }             }         }                 // Chose a Player         default:         {             new iPlayerID = g_iMenuPlayers[g_iMenuPosition * MENU_PLAYERS + key]                                     switch(Action[id]) {                                 case 1: ShowTryOutMenu(iPlayerID)                 case 2: AcceptTarget(id, iPlayerID)             }                     }     }     return PLUGIN_HANDLED }

But when i press 8 nothing happens, i mean nothing, the menu just sits there, it doesnt even exit? Anybody have any idea why ?
__________________
Quote:
Originally Posted by phorelyph View Post
your retatred
Zenith77 is offline
[ --<-@ ] Black Rose
ANNIHILATED
Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 10-30-2005 , 10:37  
Reply With Quote #2

this works... use this somehow i dont get ur whole script so i wont go in it and change stuff

i think the prob was something in init like this :
Code:
register_menucmd(register_menuid("menu11"),1023,"menu_handler")
i guess u forgot the "menu_handler" thing or something
Code:
#include <amxmodx> #include <amxmisc> #include <fun> new arg1[32] public plugin_init() {     register_plugin("Menutest", "1.0.0", "[ --<-@ ]")     register_menucmd(register_menuid("menu11"),1023,"menu_handler")     register_concmd("amx_menutest", "menu22", ADMIN_MENU, "amx_menutest <player> to show menu to player") } public menu22(id)     {         read_argv( 1, arg1, 31 )         if ( equal( arg1, "" ) ) {         client_print( id, print_console, "[ --<-@ ] Wich player to show the menu?" )         client_print( id, print_console, "[ --<-@ ] Usage: amx_menutest <player>" )         return PLUGIN_HANDLED     }         new menubody[128], keys     format(menubody, 127, "Menu_Name^n^n1. 200 Health^n2. Half Gravity^n8. Exit")     keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_8         new player = cmd_target( id, arg1, 0 )     show_menu( player, keys, menubody, 6, "menu11" )     return PLUGIN_HANDLED } public menu_handler(id, key) {     if( key == 0 )         {         set_user_health( id, 200 )     }     if( key == 1 )         {         set_user_gravity( id, 0.5 )     }     if( key == 7 )         {         return PLUGIN_HANDLED     }     new username[32]     get_user_name( id, username,31 )     client_print( 0, print_chat, "%s choosed #%i", username, key+1 ) // To se if it calls anything     return PLUGIN_HANDLED }
[ --<-@ ] Black Rose is offline
broertje
Senior Member
Join Date: Mar 2005
Old 10-30-2005 , 10:58  
Reply With Quote #3

Maybe You HaveTo Do Something So It Goes To The Case After It,I Dont Get It
broertje is offline
[ --<-@ ] Black Rose
ANNIHILATED
Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 10-30-2005 , 11:01  
Reply With Quote #4

Quote:
Originally Posted by broertje
Maybe You HaveTo Do Something So It Goes To The Case After It,I Dont Get It
Stop With Your Capitalizing Letters All The Time. Its Annoying!
[ --<-@ ] Black Rose is offline
Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-30-2005 , 11:03  
Reply With Quote #5

Quote:
Originally Posted by [ --<-@
Black Rose]
Quote:
Originally Posted by broertje
Maybe You HaveTo Do Something So It Goes To The Case After It,I Dont Get It
Stop With Your Capitalizing Letters All The Time. Its Annoying!
Agreed.
__________________
Hawk552 is offline
Send a message via AIM to Hawk552
broertje
Senior Member
Join Date: Mar 2005
Old 10-30-2005 , 11:03  
Reply With Quote #6

Delete Pls
broertje is offline
Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-30-2005 , 11:03  
Reply With Quote #7

Sounds fine by me, from now on I'll just ignore anything you have to say.
__________________
Hawk552 is offline
Send a message via AIM to Hawk552
Zenith77
Veteran Member
Join Date: Aug 2005
Old 10-30-2005 , 11:04  
Reply With Quote #8

I dont think the menu handler is the problem...


but what i do think the problem is this

Quote:
show_menu( player, keys, menubody, 6, "menu11" )
In the bold.


I used a template if you will for my menu which amxx default plugins use...i noticed it didnt have the "call function", it stil worked so i dismissed it, but i try adding one and see if it works...
__________________
Quote:
Originally Posted by phorelyph View Post
your retatred
Zenith77 is offline
broertje
Senior Member
Join Date: Mar 2005
Old 10-30-2005 , 11:04  
Reply With Quote #9

Delete Pls
broertje is offline
Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-30-2005 , 11:06  
Reply With Quote #10

what
__________________
Hawk552 is offline
Send a message via AIM to Hawk552
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode