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[TF2] Temp. Be the Merasmus!


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Author
Starman4xz
Junior Member
Join Date: May 2012
Plugin ID:
3339
Plugin Version:
v1.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Approver:
    Plugin Description:
    Play as Merasmus (temporary till FlaminSarge releases his masterpiece)
    Servers with this Plugin:
     
    Old 10-29-2012 , 20:35   [TF2] Temp. Be the Merasmus!
    Reply With Quote #1

    Allows players to play as Merasmus!

    Command:
    sm_bmerasmus <target> // Requires at least the default Admin flag: slay!

    ConVars:
    sm_merasmus_hp <Health as interger> // Sets the health the player will spawn as being Merasmus

    Changelog: Current Version: v1.2
    Quote:
    Version 1.0 (Initial Release)
    Version 1.1 (fixed model and particle not being removed upon death)
    Version 1.2 (most recent, Fixed a bug where players could retain weapons as Merasmus and lose model when hitting a resupply cabinet)

    Usage:
    When spawned as Merasmus, you have the access to only one of his spells so far, the spell that launches you into the air, and you can melee people like he can. Mouse2 triggers spell.

    NOTICE: This is a temporary plugin until FlaminSarge releases his Be the Merasmus plugin, I made this plugin in about a day or two, so my code is not as clean as it would be. (Or as efficient but i'll be making changes to how the animation works and make it accurate in a few days or more)

    Credits:
    MasterOfTheXP: He fixes my broken syntax, and let me use his custom FindEntityByClassname() method.
    FlaminSarge: His IsValidClient() stocks are niceeeee!

    Have fun, and I also look forward to FlaminSarge's official Be the Merasmus!

    Screenshots?

    http://steamcommunity.com/sharedfile.../?id=105519250
    Attached Files
    File Type: sp Get Plugin or Get Source (BeMerasmus.sp - 625 views - 10.6 KB)
    File Type: smx BeMerasmus.smx (10.9 KB, 1862 views)

    Last edited by Starman4xz; 11-03-2012 at 17:59.
    Starman4xz is offline
    Eyelanderules
    Member
    Join Date: Jul 2011
    Old 10-29-2012 , 21:55   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #2

    Awesome plugin, tested it my first way through, the bugs i found were , no floating, no spell kill icons, backstabs kill 1 hit, what ever class you were thats the melee weapon icon kill, when you die you have the model or if you change class you still have the green glow, resupply lockers or death turns you into a civi, you dont take much damage.

    Last edited by Eyelanderules; 10-29-2012 at 22:00.
    Eyelanderules is offline
    JelloFacey
    Junior Member
    Join Date: Sep 2012
    Old 10-31-2012 , 02:37   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #3

    Im gonna test
    JelloFacey is offline
    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 10-31-2012 , 15:05   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #4

    I've run into some issues with spawning Merasmus's bombs for his AOE and bomb-throwing attacks, where the bombs explode on contact with a surface, so it'll be a bit longer.
    Nice job, though.
    __________________
    Bread EOTL GunMettle will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, BetheHorsemann, etc. (+SaxtonHale)
    Don't ask me about SourceMod stuff on Steam; instead, post in a thread or send PM here. You will be fed to javalia if you don't.
    Psyduck likes replays.
    FlaminSarge is offline
    Starman4xz
    Junior Member
    Join Date: May 2012
    Old 10-31-2012 , 17:02   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #5

    Quote:
    Originally Posted by FlaminSarge View Post
    I've run into some issues with spawning Merasmus's bombs for his AOE and bomb-throwing attacks, where the bombs explode on contact with a surface, so it'll be a bit longer.
    Nice job, though.
    Yeees! Status update!

    Uploaded a new copy of Temp. Be The Merasmus! v1.1

    + Fixed the model and particle not being removed upon death.
    Starman4xz is offline
    scopesp
    Senior Member
    Join Date: Jan 2009
    Location: Munich
    Old 11-03-2012 , 15:03   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #6

    thx for it
    if i hit resuply (ammo/health) i get normal model again
    i have a jump server and there are overall resuply just stupid
    can u make a cvar for this ?

    thanks
    scopesp is offline
    Starman4xz
    Junior Member
    Join Date: May 2012
    Old 11-03-2012 , 17:58   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #7

    Quote:
    Originally Posted by scopesp View Post
    thx for it
    if i hit resuply (ammo/health) i get normal model again
    i have a jump server and there are overall resuply just stupid
    can u make a cvar for this ?

    thanks
    Sure can. It's not going to be a cvar however.

    Update v1.2:

    + Fixed model disappearing with hitting resupply, and players gaining there weapons back as Merasmus.
    Starman4xz is offline
    scopesp
    Senior Member
    Join Date: Jan 2009
    Location: Munich
    Old 11-05-2012 , 16:22   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #8

    thx it works ;)
    scopesp is offline
    UssDude
    Junior Member
    Join Date: Oct 2011
    Old 11-07-2012 , 10:08   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #9

    how can i set this so everybody can use this, what are the commands to put in override
    UssDude is offline
    Starman4xz
    Junior Member
    Join Date: May 2012
    Old 11-07-2012 , 16:09   Re: [TF2] Temp. Be the Merasmus!
    Reply With Quote #10

    In your overrides, I think it would be
    Quote:
    "sm_bmerasmus" ""
    Have not done a lot with overrides, but the wiki says something of the sort, blank flag means anyone can use it.

    http://wiki.alliedmods.net/Overridin...28SourceMod%29

    And hopefully going to be getting his push-back spell coded today.

    Last edited by Starman4xz; 11-07-2012 at 16:13.
    Starman4xz is offline
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