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TSRP default gun removal


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EVILX
Junior Member
Join Date: May 2006
Old 05-12-2006 , 13:59  
Reply With Quote #1

the Harbu weapons removed is bugged you can't remove the weapon spawn, Navicat SHOULD have a table caleld weapons with all the gunspawns saved in it if not then your gunspawn Code is not fixed and needs to be fixed.
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Timoses
Member
Join Date: Mar 2006
Location: Germany, NRW
Old 05-13-2006 , 03:37  
Reply With Quote #2

-.-
Exactly that is the problem.
It is not a created gunspawn but one created by the map.
So it's always loaded with the map.
...
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 05-13-2006 , 12:17  
Reply With Quote #3

Search these forums for stripper2
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Timoses
Member
Join Date: Mar 2006
Location: Germany, NRW
Old 05-13-2006 , 12:52  
Reply With Quote #4

That's what I did?
In the documentation is nothing about removing entities by their origin.
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Twilight Suzuka
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Join Date: Jul 2004
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Old 05-13-2006 , 13:03  
Reply With Quote #5

Just remove them, with a 100% possibility. That removes all ents from the loaded map.
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Timoses
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Join Date: Mar 2006
Location: Germany, NRW
Old 05-13-2006 , 13:41  
Reply With Quote #6

It's weaponid 9
A socom.
When I remove all socoms then no other socums will be loaded right?
because I might make a socum as another weaponspawn.
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