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FF2 [Boss] Bionic Commando


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Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 05-14-2012 , 19:01   [Boss] Bionic Commando
Reply With Quote #1

Here is Bionic Engie's FF2 boss,

Bionic Commando
similar to the Bad Ass Engineer but with new features

Abilities:
1. Rocket boots (Brave Jump) - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Redeemer with 2 rockets + low-distance stun - taunt with full rage meter

Notes:
- No custom models or skins are included (RavensBro still needs to upload them).
- Custom sound effects and background music are included.
- The Redeemer is a devastating nuke launcher. Capable of firing high damage and increased explosion radius rockets, very handy for removing sentry nests. However the slow projectile can be easily deflected by Pyros.

UPDATED again:
1.1
- Added the epic custom model and skin made by RavensBro.
1.2
- Updated "rage" : gives 2 rockets instead of 1 (does not stack)
- The Redeemer now uses the Black Box model
- Added a higher quality background music
Attached Files
File Type: zip ff2_bionic_commando.zip (1.09 MB, 417 views)
File Type: 7z ff2_bionic_commando_1.1.7z (4.95 MB, 331 views)
File Type: 7z ff2_bionic_commando_1.2_part1.7z (3.88 MB, 595 views)
File Type: 7z ff2_bionic_commando_1.2_part2.7z (1.63 MB, 522 views)

Last edited by Spectre143; 02-17-2016 at 23:01. Reason: Outdated link
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-15-2012 , 18:18   Re: [TF2] Freak Fortress 2
Reply With Quote #2

Quote:
Originally Posted by Spectre143 View Post
Here is Bionic Engie's FF2 boss,

Bionic Commando
similar to the Bad Ass Engineer but with new features

Abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Redeemer with 1 rocket + low-distance stun - taunt with full rage meter

Notes:
- No custom models or skins are included (RavensBro still needs to upload them).
- Custom sound effects and background music are included.
- The Redeemer is a devastating nuke launcher. Capable of firing high damage and increased explosion radius rockets, very handy for removing sentry nests. However the slow projectile can be easily deflected by Pyros.

I'm working on him now i had a few other ones to finsh first I think i should have him done by wed or thur by the latest. sign RavensBro

OK i think this guy does the job. after hearing the sound files i gave it some thought and looked more for somthing more robot looking and i do think he is it. if you guys likey then i am done with him let me know so i can put all the files in the places and in the cfg.
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Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 05-16-2012 , 16:48   Re: [TF2] Freak Fortress 2
Reply With Quote #3

Quote:
Originally Posted by RavensBro View Post
I'm working on him now i had a few other ones to finsh first I think i should have him done by wed or thur by the latest. sign RavensBro

OK i think this guy does the job. after hearing the sound files i gave it some thought and looked more for somthing more robot looking and i do think he is it. if you guys likey then i am done with him let me know so i can put all the files in the places and in the cfg.
Once again, awesome work Bro
(a few nuke emblems on his arm patches would also look nice)

The sound files I used are actually from Soldine, another forgotten freak with similar abilities.
(by the way here is Soldine's custom skin and sound files if anyone is interested in creating him in FF2)
don't forget to ask permission first to each creator

Also, don't forget to fix/update your Serious Sam Heavy's "description_en" parameter
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-17-2012 , 16:10   [Boss] Bionic Commando
Reply With Quote #4



OK i am done with him enjoy
Attached Files
File Type: 7z materials.7z (3.30 MB, 328 views)
File Type: 7z models.7z (638.2 KB, 300 views)
File Type: 7z sound.7z (1.08 MB, 353 views)
File Type: cfg bionic_commando.cfg (6.9 KB, 444 views)

Last edited by VoiDeD; 09-25-2012 at 22:00. Reason: Moving to own thread
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war100ck
Senior Member
Join Date: Oct 2010
Old 05-17-2012 , 18:14   Re: [TF2] Freak Fortress 2
Reply With Quote #5

Quote:
Originally Posted by RavensBro View Post


OK i am done with him enjoy
Needless to say, thank you for your work!!
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mat500
New Member
Join Date: Oct 2012
Old 10-21-2012 , 03:24   Re: [Boss] Bionic Commando
Reply With Quote #6

Quote:
Originally Posted by Spectre143 View Post
It's stange, the gunslinger looks like a reskin i've done one year ago for bionic engineer
If you don't trust me, look at this: http://www.facepunch.com/showthread....1#post31437227
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 10-21-2012 , 07:32   Re: [Boss] Bionic Commando
Reply With Quote #7

and your point is?
RavensBro is offline
DanK.
oink oink oink >:|
Join Date: Sep 2011
Location: Phoenix AZ
Old 11-02-2012 , 02:14   Re: [Boss] Bionic Commando
Reply With Quote #8

There is a mess up in the .cfg, it makes me (attempt to) redownload a missing file everytime i connect to my server. Don't have time to do it myself. ill attach the cfg here for convenience:
Code:
"character"
{
    "name" "Bionic Commando"
    "class" "9"
    "model" "models\freak_fortress_2\bionic_commando\bionic.mdl"
    "ragedist" "350.0"
    "sound_block_vo" "1"

    "description_en" "Bionic Commando:\nTactical assessment: enemy victory... impossible.\nRocket boots(Super Jump): alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (Redeemer+low-distance stun): taunt when the Rage Meter is full."
    "description_ru" ""
    
    "weapon1"
    {    
        "name"    "tf_weapon_robot_arm"
        "index"    "142"
        "show"              "1"
    }
    
    "ability1"
    {
        "name" "charge_bravejump"
        "arg0"    "1"
        "arg1"    "1.5"
        "arg2"    "5"
        "plugin_name"    "default_abilities"
    }
    "ability2"
    {
        "name" "rage_new_weapon"
        "arg1"    "tf_weapon_rocketlauncher"
        "arg2"    "228"
        "arg3"    "2 ; 5.0 ; 99 ; 3.0 ; 3 ; 0.25 ; 104 ; 0.3 ; 37 ; 0.0"
        "arg4"    "0"
        "arg5"    "2"
        "arg6"    "1"
        "plugin_name"    "special_noanims"
    }
    "ability3"
    {
        "name" "rage_stun"
        "arg1"    "3.0"
        "plugin_name"    "default_abilities"
    }
    "ability4"
    {
        "name" "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    }
    "ability5"
    {
        "name" "rage_stunsg"
        "arg1"    "3.0"
        "plugin_name"    "default_abilities"
    }
    "ability6"
    {
        "name" "charge_weightdown"
        "arg0"    "3"
        "plugin_name"    "default_abilities"
    }
    
    "sound_begin"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_intro.mp3"
        "2" "freak_fortress_2\bionic_commando\bionic_commando_intro2.mp3"
        "3" "freak_fortress_2\bionic_commando\bionic_commando_intro3.mp3"
    }
    "sound_kspree"
    {
        "1"    "freak_fortress_2\bionic_commando\bionic_commando_killingspree.mp3"
    }
    "sound_kill_engineer"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Engy.mp3"
    }
    "sound_kill_heavy"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Heavy.mp3"
    }
    "sound_kill_pyro"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Pyro.mp3"
    }
    "sound_kill_scout"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Scout.mp3"
    }
    "sound_kill_soldier"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Demo.mp3"
        "2" "freak_fortress_2\bionic_commando\bionic_commando_kill_Soldier.mp3"
    }
    "sound_kill_demo"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Demo.mp3"
    }
    "sound_kill_medic"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Medic.mp3"
    }
    "sound_kill_sniper"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Sniper.mp3"
    }
    "sound_kill_spy"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_kill_Spy.mp3"
    }
    "sound_win"
    {
        "1"    "freak_fortress_2\bionic_commando\bionic_commando_win.mp3"
    }
    "sound_death"
    {
        "1" "freak_fortress_2\bionic_commando\bionic_commando_fail.mp3"
    }
    "sound_ability"
    {
        "1"     "freak_fortress_2\bionic_commando\badassengineer_rage.mp3"
        "2" "freak_fortress_2\bionic_commando\bionic_commando_rage.mp3"
        "3" "freak_fortress_2\bionic_commando\bionic_commando_rage.mp3"
        "4" "weapons\rocket_ll_shoot.wav"
        "slot4"    "1"
        "5" "weapons\rocket_ll_shoot.wav"
        "slot5"    "1"
    }
    "sound_lastman"
    {
        "1"     "freak_fortress_2\bionic_commando\badassengineer_lastman.mp3"
        "2"     "freak_fortress_2\bionic_commando\badassengineer_lastman2.mp3"
    }
    "sound_precache"
    {
        "1"    "freak_fortress_2\bionic_commando\bionic_commando_theme.mp3"
    }
    "sound_bgm"
    {
        "path1"    "freak_fortress_2\bionic_commando\bionic_commando_theme.mp3"
        "time1"    "75"
    }
    
    "mod_download"                                                //Downloads: ".mdl", ".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".vvd"
    {
        "1"    "models\freak_fortress_2\bionic_commando\bionic"
    }    
    "download"
    {
        "1" "sound\freak_fortress_2\bionic_commando\bionic_commando_theme.mp3"
        "2" "sound\freak_fortress_2\bionic_commando\bionic_commando_fail.mp3"
        "3" "sound\freak_fortress_2\bionic_commando\bionic_commando_intro.mp3"
        "4" "sound\freak_fortress_2\bionic_commando\bionic_commando_intro2.mp3"
        "5" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Demo.mp3"
        "6" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Engy.mp3"
        "7" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Heavy.mp3"
        "8" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Medic.mp3"
        "9" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Pyro.mp3"
        "10" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Scout.mp3"
        "11" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Sniper.mp3"
        "12" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Soldier.mp3"
        "13" "sound\freak_fortress_2\bionic_commando\bionic_commando_kill_Spy.mp3"
        "14" "sound\freak_fortress_2\bionic_commando\bionic_commando_killingspree.mp3"
        "15" "sound\freak_fortress_2\bionic_commando\bionic_commando_lastman.mp3"
        "16" "sound\freak_fortress_2\bionic_commando\bionic_commando_lastman2.mp3"    
        "17" "sound\freak_fortress_2\bionic_commando\bionic_commando_rage.mp3"
        "18" "sound\freak_fortress_2\bionic_commando\bionic_commando_intro3.mp3"
        "19" "sound\freak_fortress_2\bionic_commando\bionic_commando_win.mp3"
        "20" "materials\freak_fortress_2\bionic_commando\engineer_blue.vmt"
        "21" "materials\freak_fortress_2\bionic_commando\engineer_blue.vtf"
        "22" "materials\freak_fortress_2\bionic_commando\engineer_head_blue.vmt"
        "23" "materials\freak_fortress_2\bionic_commando\engineer_head_blue.vtf"
        "24" "materials\freak_fortress_2\bionic_commando\engineer_head_normal.vtf"        
        "25" "materials\freak_fortress_2\bionic_commando\engineer_head_red.vmt"
        "26" "materials\freak_fortress_2\bionic_commando\engineer_head_red.vtf"        
        "27" "materials\freak_fortress_2\bionic_commando\engineer_mech_hand.vmt"
        "28" "materials\freak_fortress_2\bionic_commando\engineer_mech_hand.vtf"
        "29" "materials\freak_fortress_2\bionic_commando\engineer_mech_hand_blue.vmt"
        "30" "materials\freak_fortress_2\bionic_commando\engineer_mech_hand_blue.vtf"
        "31" "materials\freak_fortress_2\bionic_commando\engineer_mech_hand_blue_invun.vmt"
        "32" "materials\freak_fortress_2\bionic_commando\engineer_mech_hand_invun.vmt"
        "33" "materials\freak_fortress_2\bionic_commando\engineer_normal.vtf"        
        "34" "materials\freak_fortress_2\bionic_commando\engineer_red.vmt"
        "35" "materials\freak_fortress_2\bionic_commando\engineer_red.vtf"        
        "36" "models\freak_fortress_2\bionic_commando\bionic.phy"        
    }
}
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 11-12-2012 , 22:49   Re: [Boss] Bionic Commando
Reply With Quote #9

this one should does on my server.
Attached Files
File Type: cfg bionic_commando.cfg (6.9 KB, 297 views)
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funnyfacez3
Member
Join Date: Mar 2012
Old 11-24-2012 , 13:59   Re: [Boss] Bionic Commando
Reply With Quote #10

Can you please make all those files of 1.2 1.1 1.3 to one file?
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