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Zenith77
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Join Date: Aug 2005
Old 10-19-2005 , 19:32  
Reply With Quote #1

Code:
  if(iceskate == 0)           {                   new players[32], inum                   get_players(players,inum)                 for(new b=0;b<inum;++b)   {                 entity_set_float(players[b], EV_FL_friction, 1.0)                   set_user_maxspeed (players[b], 250.0)                 set_hudmessage(222, 70,0, -1.0, 0.3, 1, 10.0, 10.0, 2.0, 4.0, 8)                   show_hudmessage(players[b],"Ice skating wars is now off")                 }                 return PLUGIN_HANDLED           }

OK on a side not. stop doing this

Example

Code:
    show_hudmessage(0,"Ice skating wars is now off")

0 != everybody 0 is the slot for the sever, doing this really wont do anything.
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Quote:
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your retatred
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Xanimos
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Old 10-19-2005 , 19:40  
Reply With Quote #2

Quote:
Originally Posted by Zenith77
Code:
  if(iceskate == 0)           {                   new players[32], inum                   get_players(players,inum)                 for(new b=0;b<inum;++b)   {                 entity_set_float(players[b], EV_FL_friction, 1.0)                   set_user_maxspeed (players[b], 250.0)                 set_hudmessage(222, 70,0, -1.0, 0.3, 1, 10.0, 10.0, 2.0, 4.0, 8)                   show_hudmessage(players[b],"Ice skating wars is now off")                 }                 return PLUGIN_HANDLED           }

OK on a side not. stop doing this

Example

Code:
    show_hudmessage(0,"Ice skating wars is now off")

0 != everybody 0 is the slot for the sever, doing this really wont do anything.
STOP giving wrong information. Ive told you this how many times now?
you can use show_hudmessage(0,....) to show to everyone.

Code:
 /* Ice Skating Wars plugin! What does it do?: It will change the players friction so that it feels like you are walking in ice! Commands: amx_icewars <1|0> "Activates the plugin" Cvar: amx_friction < 1.0 is default and 0.1 is totally slippy> The plugin will be reset every round */  #include <amxmodx> #include <amxmisc> #include <engine> #include <fun> new iceskate public plugin_init() {     register_plugin("Ice skating wars", "1.0", "AtomiC")       register_clcmd ("amx_icewars", "icewars", ADMIN_LEVEL_A,"<1|0>")     register_cvar("amx_friction","0.1")     register_cvar("amx_ice_maxspeed","1000.0") } public icewars (id,level,cid) {       if (!cmd_access(id,level,cid,2))           return PLUGIN_HANDLED       new arg[8] , a     read_argv(1,arg,7)       iceskate = str_to_num(arg)       if(iceskate == 1)       {           new players[32], inum           get_players(players,inum)           for(a = 0; a < inum; a++)           {             entity_set_float(players[a], EV_FL_friction, get_cvar_float("amx_friction"))             set_user_maxspeed (players[a], get_cvar_float("amx_ice_maxspeed"))         }         set_hudmessage(222, 70,0, -1.0, 0.3, 1, 10.0, 10.0, 2.0, 4.0, 8)         show_hudmessage(0,"Ice skating wars is now on")       }       if(iceskate == 0)     {           new players[32], inum           get_players(players,inum)           for(a = 0; a < inum; a++)           {             entity_set_float(players[a], EV_FL_friction, 1.0)               set_user_maxspeed (players[a], 250.0)         }         set_hudmessage(222, 70,0, -1.0, 0.3, 1, 10.0, 10.0, 2.0, 4.0, 8)         show_hudmessage(0,"Ice skating wars is now off")       }       return PLUGIN_HANDLED   }   public round_start() {       if(iceskate == 1)     {           entity_set_float(0, EV_FL_friction, 1.0)         iceskate = 0     }     return PLUGIN_CONTINUE   }

That compiles didnt test it.
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XxAvalanchexX
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Old 10-19-2005 , 22:56  
Reply With Quote #3

Quote:
Originally Posted by Suicid3
try using different vars for the different for loops, or take off the second new a=0 because its already defined in the previous for loop.
You'll notice they're used in two different parts of an if/else statement, which means they will never happen at the same time, thus it won't create any problems. Also, it said undefined symbol, not symbol already defined.

The problem is that he isn't using curly braces for his for statements, so it will only execute the first line after it. This is an alternate way of writing what he has done:

Code:
for(new a=0;a<inum;++a) {                 entity_set_float(players[a], EV_FL_friction, get_cvar_float("amx_friction"))  }  set_user_maxspeed (players[a],  get_cvar_float("amx_ice_maxspeed"))

You'll see that the set_user_maxspeed function is outside of the for loop, and the variables a only exists inside of the for loop.
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atomic
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Old 10-20-2005 , 13:39  
Reply With Quote #4

Code:
                new players[32], inum                   get_players(players,inum)                 for(new a=0;a<inum;++a) {                 entity_set_float(players[a], EV_FL_friction, get_cvar_float("amx_friction"))  }                 set_user_maxspeed (players[a],  get_cvar_float("amx_ice_maxspeed"))                   set_hudmessage(222, 70,0, -1.0, 0.3, 1, 10.0, 10.0, 2.0, 4.0, 8)                   show_hudmessage(0,"Ice skating wars is now on")                   return PLUGIN_HANDLED           }           if(iceskate == 0)           {                   new players[32], inum                   get_players(players,inum)                   for(new a=0;a<inum;++a) {                 entity_set_float(players[a], EV_FL_friction, get_cvar_float("amx_friction"))  }                 set_user_maxspeed (players[a],  get_cvar_float("amx_ice_maxspeed"))                   set_hudmessage(222, 70,0, -1.0, 0.3, 1, 10.0, 10.0, 2.0, 4.0, 8)                   show_hudmessage(0,"Ice skating wars is now off")                   return PLUGIN_HANDLED           }           return PLUGIN_HANDLED   }

Code:
/home/users/amxmodx/tmp3/textpceWCY.sma(38) : error 017: undefined symbol "set_user_maxspeed"
/home/users/amxmodx/tmp3/textpceWCY.sma(51) : error 017: undefined symbol "set_user_maxspeed"
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Xanimos
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Old 10-20-2005 , 14:17  
Reply With Quote #5

Use the one I posted. It fixes your problem(s) even the ones you didnt know you had.
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atomic
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Old 10-20-2005 , 14:27  
Reply With Quote #6

hmm i didnt notice that post ty
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