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[help] mp_freezetime problem


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Kilroy666
Junior Member
Join Date: Nov 2011
Old 08-17-2012 , 13:01   [help] mp_freezetime problem
Reply With Quote #1

Hi, mp_freezetime dosent stop player from moving at round start(it work only when you change weapon ex: knife > usp > knife) any idea/help ?

+ if someone will be so nice to help me make hud
on the left top corrner ex:
today we...
start in % seconds
alive terrorists %
(it show only when plugin is activated)
+music when countdown start

(i know its alot but i belive there are still good helpful people )

Code:
#include <amxmodx> 
#include <amxmisc> 
#include <cstrike> 
#include <fun> 
#include <hamsandwich>
#include <fakemeta>
#include <fakemeta_util>

#define PLUGIN "Ganiany"
#define VERSION "0.5"
#define AUTHOR "Gierek"
new g_tempid, goniec
new ctek[33]
new bron[33]
new Float:roundstart
new gn_time
new gn_speed
new Float: speed
public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_clcmd("say /ganiany", "ganianyspr");
	register_clcmd("say_team /ganiany", "ganianyspr");

	register_event("CurWeapon","cur_weapon","be", "1=1");

	register_forward(FM_CmdStart, "CmdStart");

	RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");

	register_logevent("round_start", 2, "1=Round_Start")
	register_logevent("round_end", 2, "1=Round_End") 

	register_cvar("gn_enable", "1")
	gn_time = register_cvar("gn_time", "20.0")
	gn_speed = register_cvar("gn_speed", "550.0")
	register_cvar("gn_weapon", "1")
}
public plugin_cfg() 
{	
	server_cmd("sv_maxspeed 1600");
}
public cur_weapon(id)
{

	if(!is_user_alive(id))
		return PLUGIN_HANDLED;

	static Float:nowtime
	nowtime = get_gametime()

	if(goniec==1 && nowtime - roundstart < get_cvar_float("mp_roundtime")*60)
		engclient_cmd(id,"weapon_knife");

	return PLUGIN_HANDLED;
}
public round_start()
{
	roundstart = get_gametime()
}
public round_end()
{
	goniec=0
}
public CmdStart(id, uc_handle)
{
	if(!is_user_alive(id))
		return FMRES_IGNORED;


	static Float: nowtime
	nowtime = get_gametime()

	if(goniec==1 && ctek[id] == 0)
	{
		if(nowtime - roundstart <  get_cvar_float("mp_roundtime")*60)
			set_user_maxspeed(id, speed);
		else
		{
			set_user_maxspeed(id, 250.0);
			if(bron[id]==1)
			{
				bron[id]=0
				give_item(id, "weapon_m4a1")
				cs_set_user_bpammo(id, CSW_M4A1, 120)
			}
		}
	}
	return FMRES_IGNORED;
}
public Odrodzenie(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return PLUGIN_CONTINUE;

	set_user_maxspeed(id, 250.0);
	return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_alive(this) || !is_user_connected(this) || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker))
		return HAM_IGNORED;

	static Float:nowtime
	nowtime = get_gametime()

	if(cs_get_user_team(idattacker) == CS_TEAM_T && cs_get_user_team(this) == CS_TEAM_CT)
	{
		if(goniec==1 && nowtime - roundstart <  get_cvar_float("mp_roundtime")*60)
		{
			set_user_frags(this,get_user_frags(this)+1)
			return HAM_SUPERCEDE
		}
	}
	return HAM_IGNORED;	
}
public ganianyspr(id)
{
	if(get_cvar_num("gn_enable"))
	{
		if(cs_get_user_team(id) == CS_TEAM_T)
		{
			client_print(id, print_chat, "[rzeznia.eu] Nie jestes Klawiszem");
			return PLUGIN_HANDLED;
		}
		if(!is_user_alive(id))
		{
			client_print(id, print_chat, "[rzeznia.eu] Nie Zyjesz wiec nie mozesz uzywac tej komendy");
			return PLUGIN_HANDLED;
		}
		if(goniec==1)
		{
			client_print(id, print_chat, "[rzeznia.eu] Ganiany jest juz wlaczony");
			return PLUGIN_HANDLED;
		}
		goniec = 1
		force_open()
		ganiany()
		speed = get_pcvar_float(gn_speed)
		if(speed<250.0)
			speed=250.0
	}
	return PLUGIN_HANDLED;
}
public ganiany()
{
	new players[32], pnum
	get_players(players, pnum)

	new Float: czas = get_pcvar_float(gn_time)

	for( new i; i<pnum;i++ )
	{
		g_tempid = players[i];

		if(get_cvar_num("gn_weapon"))
			bron[g_tempid] = 1
		else
			bron[g_tempid] = 0

		if(cs_get_user_team(g_tempid) == CS_TEAM_T && is_user_alive(g_tempid))
		{
			set_user_maxspeed(g_tempid, 550.0);
			ctek[g_tempid] = 0
		}
		if(cs_get_user_team(g_tempid) == CS_TEAM_CT && is_user_alive(g_tempid))
		{
			strip_user_weapons(g_tempid);
			give_item(g_tempid, "weapon_knife");	
			set_user_maxspeed(g_tempid, 0.01);
			set_task(czas, "ganianystart", g_tempid)
			ctek[g_tempid] = 1
		}
	}
}
public ganianystart(id)
{
	ctek[id] = 0
}
public force_open()
{
	new ent = -1
	while((ent = fm_find_ent_by_class(ent, "func_door")))
	{				
		dllfunc(DLLFunc_Use, ent, 0)
	}	
}
Attached Files
File Type: sma Get Plugin or Get Source (ganiany.sma - 587 views - 4.1 KB)

Last edited by Kilroy666; 08-17-2012 at 13:31.
Kilroy666 is offline
Napoleon_be
Veteran Member
Join Date: Jul 2011
Location: Belgium
Old 08-17-2012 , 22:57   Re: [help] mp_freezetime problem
Reply With Quote #2

It is because the code is setting maxspeed to a different value than set when freezetime is running. Delete the set_user_maxspeed options in your code and you won't be able to walk again while being in freeze time.
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