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[L4D2] Dead Infected Ghosts (1.0) [2012-Jul-13]

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Senior Member
Join Date: Sep 2011
Plugin ID:
Plugin Version:
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    Plugin Description:
    Shows a temporary ghost where a Special Infected died
    Old 07-13-2012 , 22:31   [L4D2] Dead Infected Ghosts (1.0) [2012-Jul-13]
    Reply With Quote #1


    After a Special Infected has been killed, a ghostly remnant of the infected soul will fade in, linger, and then fade-out (thanks to Mr. Zero for glow stocks). Each Special Infected has their own ghost color, configurable via cvar. This plugin uses Silvers' method of game mode enabling (on/off/tog), so you can disable it for versus if you're afraid of it making people rage quit for some reason.


    PHP Code:
    // Print debug output (7=all)
    l4d2_deadghost_debug "0"

    // Enables plugin
    l4d2_deadghost_enable "1"

    // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
    l4d2_deadghost_modes ""

    // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
    l4d2_deadghost_modes_off ""

    // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
    l4d2_deadghost_modes_tog "0"

    // Comma-separated RGB color for boomer's ghost
    l4d2_deadghost_boomercolor "0,255,100"

    // Comma-separated RGB color for charger's ghost
    l4d2_deadghost_chargercolor "255,70,0"

    // Comma-separated RGB color for hunter's ghost
    l4d2_deadghost_huntercolor "255,0,0"

    // Comma-separated RGB color for jockey's ghost
    l4d2_deadghost_jockeycolor "255,255,0"

    // Comma-separated RGB color for smoker's ghost
    l4d2_deadghost_smokercolor "0,0,255"

    // Comma-separated RGB color for spitter's ghost
    l4d2_deadghost_spittercolor "100,255,0"

    // Comma-separated RGB color for tank's ghost
    l4d2_deadghost_tankcolor "255,170,0" 



    Click "Get Plugin" and place in your plugins folder

    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_deadghosts.sp - 1020 views - 16.1 KB)

    Last edited by dcx2; 07-13-2012 at 23:34.
    dcx2 is offline
    Senior Member
    Join Date: May 2012
    Location: Liverpool UK
    Old 07-27-2014 , 17:08   Re: [L4D2] Dead Infected Ghosts (1.0) [2012-Jul-13]
    Reply With Quote #2

    Seem to be getting this error spamming the logs

    [SM] Plugin encountered error 15: Array index is out of bounds
    [SM] Displaying call stack trace for plugin "l4d2_deadghosts.smx":
    [SM] [0] Line 335, /home/groups/alliedmodders/forums/files/1/5/5/8/2/0/106407.attach::OnPlayerRunCmd()
    Munch is offline
    Junior Member
    Join Date: Jan 2013
    Old 07-24-2016 , 06:29   Re: [L4D2] Dead Infected Ghosts (1.0) [2012-Jul-13]
    Reply With Quote #3

    This plugin is cool... but there are 2 things which i would like to modify:

    1. When the infected dies, the glow remain will animate for a few seconds, sometimes animating though the entire lifespawn of the glow. I would like to force it static at all times

    2. The speed at witch the glow appears is slightly different from when the infected dies, it appears after a few ms ... I would like this modified to the exact moment when death occurs...

    I am not sure where to mess with the variables, so I'm asking either the author or someone else who is more knowledgeable.
    TinKode is offline

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