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Gungame NO ROUND END


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bogdan_TDL
Junior Member
Join Date: Feb 2011
Old 07-12-2012 , 05:16   Gungame NO ROUND END
Reply With Quote #1

Hello, I am running a gungame server and I need some help.

What can I do in order to not have a round end? I mean, when are 2 players in server, and one is T and one CT, when one of then is killed the round ends ( Counter Terrorist Win ) and this message apears.
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 07-12-2012 , 10:49   Re: Gungame NO ROUND END
Reply With Quote #2

Instal Roundend Blocker or Infinite Round plugin.
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Old 08-01-2012, 14:18
gotya007
This message has been deleted by gotya007. Reason: added better post
gotya007
Junior Member
Join Date: Apr 2012
Old 08-01-2012 , 14:36   Re: Gungame NO ROUND END
Reply With Quote #3

Add this to your server.cfg
Code:
mp_ignore_round_win_conditions 1
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Old 08-11-2013, 03:11
veliflst
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sami_spt
Veteran Member
Join Date: Sep 2012
Location: I<3 pussy cats
Old 08-11-2013 , 06:54   Re: Gungame NO ROUND END
Reply With Quote #4

Add 2 bots, 1 for CT and 1 for T

PHP Code:
// Never do you have to deal with round ending again!
#include <amxmodx>
#include <fakemeta>
#include <cstrike>

new botteam[3]

static const 
botnames[3][] = {
    
"NULL"
    
"Terrorist Team",             //Change Terrorist Bot Name
    
"Counter-Terrorist Team"    //Change CT Bot name
    
}

public 
plugin_init() 
{
    
register_plugin("Fake TeamBot""1.0""OneEyed")
    
register_event("HLTV","StartRound","a","1=0","2=0")
    
createBots()
}

public 
StartRound()
    
set_task(0.5"PostStartRound"0)

public 
PostStartRound()
    for(new 
x=1x<3x++) {
        
set_pev(botteam[x], pev_effects, (pev(botteam[x], pev_effects) | 128) ) //set invisible
        
set_pev(botteam[x], pev_solid0)         //Not Solid
    
}

createBots()
{
    new 
botx
    
for(1x<3x++) 
    {
        
//is bot in server already?
        
bot find_player("bli"botnames[x] )
        if(
bot) {
            
botteam[x] = bot
            
continue
        }
        
        
//bot not in server, create them.
        
bot engfunc(EngFunc_CreateFakeClientbotnames[x])
        
botteam[x] = bot
        
new ptr[128]
        
dllfunc(DLLFunc_ClientConnectbotbotnames[x], "127.0.0.1"ptr )
        
dllfunc(DLLFunc_ClientPutInServerbot)
        
select_model(botx)
    }
}

select_model(id,team)
    switch(
team) {
        case 
1cs_set_user_team(idCS_TEAM_TCS_T_TERROR)
        case 
2cs_set_user_team(idCS_TEAM_CTCS_CT_URBAN)
    } 
These 2 bots are alive, but they will not play.
They will be in the CT and T team
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Old 08-11-2013, 10:21
veliflst
This message has been deleted by veliflst.
sami_spt
Veteran Member
Join Date: Sep 2012
Location: I<3 pussy cats
Old 08-11-2013 , 10:28   Re: Gungame NO ROUND END
Reply With Quote #5

the bot plugin i posted is alive bots, but never play.
these bots are just for ending rounds, not to play.
They will spawn somewhere outside the map, they are hidden.
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Old 12-03-2013, 02:40
jawd999
This message has been deleted by Arkshine. Reason: Spambot
Old 08-11-2014, 01:18
veliflst
This message has been deleted by veliflst.
andrept4
Senior Member
Join Date: Dec 2012
Location: Portugal
Old 09-06-2014 , 14:30   Re: Gungame NO ROUND END
Reply With Quote #6

Quote:
Originally Posted by JuanPabloOlivosCordova View Post
the php code what do I do with it
http://www.amxmodx.org/webcompiler.cgi

put the PHP code up there
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happy_2012
Senior Member
Join Date: Aug 2012
Old 09-10-2014 , 06:01   Re: Gungame NO ROUND END
Reply With Quote #7

You have to set the win conditions to 0 or just remove bombs and hostage entities.
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