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[CS1.6/CZ] Natives Knife Range


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yokomo
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Join Date: May 2010
Location: Malaysia
Old 07-06-2012 , 13:31   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #11

Quote:
Originally Posted by JoKeR LauGh View Post
I mean like if you press ATTACK1 or ATTACK2 every time you will have the edited range of swing or stab.
Use this code is okay.
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cOMpirm
Senior Member
Join Date: Jun 2012
Old 07-09-2012 , 20:58   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #12

can u make no cooldown, no need to use button use just simple mouse1, mouse2 range? example in zombie class? please

EDIT:
Quote:
Originally Posted by Y060N View Post
I got me an idea

DONE. I MADE ONE XD

Last edited by cOMpirm; 07-09-2012 at 22:03.
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striker07
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Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 07-22-2012 , 14:49   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #13

very nice,
a while ago i needed something like this but i didnt had enough expierence to make it myself so i just left it.
you should add a native to that checks if a player of opposite team is in the players kniferange

gj!++
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Last edited by striker07; 07-22-2012 at 14:51.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 08-21-2012 , 10:54   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #14

@mod
I don't want to support this plugin anymore, so you can do what you want.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-21-2012 , 15:13   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #15

Ok. Unapproved so.
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bibu
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Join Date: Sep 2010
Old 08-23-2012 , 17:20   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #16

Should it be then not trashed, according:

http://forums.alliedmods.net/showthread.php?t=86358
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-23-2012 , 17:23   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #17

What are you talking about ? Your link is irrelevant to what he decided and the thread is not trashed.
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bibu
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Join Date: Sep 2010
Old 08-24-2012 , 12:45   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #18

I mean, unapproved plugins should be still supported according Hawk's post.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-24-2012 , 13:41   Re: [CS1.6/CZ] Natives Knife Range
Reply With Quote #19

You understand wrongly Hawk552's post. He says just because a plugin has been unapproved doesn't mean the plugin can't be supported and complaining/whining won't change the approval status. That's not "you have to support" but "you can still support".

Yokomo said just he wants to stop the support of this plugin. He has not complained, nor the plugin was unapproved before, and was up to an Approver to do what he wanted. I decide to unapprove it since I know the plugin is working and other people can support this plugin by helping in the thread.
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