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[ Solved ] reviveme command


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Aooka
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Join Date: Aug 2011
Location: Villeurbanne
Old 06-22-2012 , 13:40   [ Solved ] reviveme command
Reply With Quote #1

Code:
#include < amxmodx > #include < fakemeta > #include < hamsandwich > new Float: g_flPlayerOrigin[ 33 ][ 3 ]; public plugin_init( ) {     register_plugin( "Deathmatch" , "1.0" , "Aooka" );         register_clcmd( "say /sex" , "CmdRevive" );     RegisterHam( Ham_Killed , "player" , "Fw_HamKilled" , false ); } public CmdRevive( id ) {     if( is_user_alive( id ) )     {         ExecuteHamB( Ham_CS_RoundRespawn , id )         set_pev( id , pev_oldorigin , g_flPlayerOrigin[ id ][ 3 ] );     } } public Ham_Killed( victim , attacker , shouldgib ) {     new Float: flOrigin[ 3 ];         pev( id , pev_origin , flOrigin );         g_flPlayerOrigin[ victim ][ 0 ] = flOrigin[ 0 ]; // x     g_flPlayerOrigin[ victim ][ 1 ] = flOrigin[ 1 ]; // y     g_flPlayerOrigin[ victim ][ 2 ] = flOrigin[ 2 ]; // z }

I do this code but it do not work.
I think it's here :

Code:
public CmdRevive( id ) {     if( is_user_alive( id ) )     {         ExecuteHamB( Ham_CS_RoundRespawn , id )         set_pev( id , pev_oldorigin , g_flPlayerOrigin[ id ][ 3 ] );     } }

But i don't know what exactly ... So if someone could help me

Thank you in advance !
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 06-22-2012 , 13:45   Re: [REQ] reviveme command
Reply With Quote #2

Code:
#include < amxmodx > #include < fakemeta > #include < hamsandwich > new Float: g_flPlayerOrigin[ 33 ][ 3 ]; public plugin_init( ) {     register_plugin( "Deathmatch" , "1.0" , "Aooka" );         register_clcmd( "say /sex" , "CmdRevive" );     RegisterHam( Ham_Killed , "player" , "Fw_HamKilled" , false ); } public CmdRevive( id ) {     if( !is_user_alive( id ) )     {         ExecuteHamB( Ham_CS_RoundRespawn , id )         engfunc( EngFunc_SetOrigin, id, g_flPlayerOrigin[ id ] );     } } public Ham_Killed( victim , attacker , shouldgib ) {     pev( id , pev_origin , g_flPlayerOrigin[ victim ] ); }
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Quote:
Originally Posted by xPaw View Post
I love you exolent!

Last edited by Exolent[jNr]; 06-22-2012 at 13:45.
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Old 06-22-2012, 13:45
Alekkkk
This message has been deleted by Alekkkk. Reason: nvm
Aooka
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Join Date: Aug 2011
Location: Villeurbanne
Old 06-22-2012 , 13:47   Re: [REQ] reviveme command
Reply With Quote #3

Oh Thanks but you say that :
Code:
engfunc( EngFunc_SetOrigin, id, g_flPlayerOrigin[ id ]);

Can i do that :
Code:
engfunc( EngFunc_SetOrigin, id, g_flPlayerOrigin[ id ][ 3 ]);
Because it is a double array so ... ?

And this it's totaly false ?
Code:
g_flPlayerOrigin[ victim ][ 0 ] = flOrigin[ 0 ]; // x g_flPlayerOrigin[ victim ][ 1 ] = flOrigin[ 1 ]; // y g_flPlayerOrigin[ victim ][ 2 ] = flOrigin[ 2 ]; // z

Or you just optimize my code ?
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Last edited by Aooka; 06-22-2012 at 13:48.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 06-22-2012 , 14:42   Re: [REQ] reviveme command
Reply With Quote #4

Quote:
Originally Posted by Aooka View Post
Can i do that :
Code:
engfunc( EngFunc_SetOrigin, id, g_flPlayerOrigin[ id ][ 3 ]);
Because it is a double array so ... ?
No, that's not how the array works.

Quote:
Originally Posted by Aooka View Post
And this it's totaly false ?
Code:
g_flPlayerOrigin[ victim ][ 0 ] = flOrigin[ 0 ]; // x g_flPlayerOrigin[ victim ][ 1 ] = flOrigin[ 1 ]; // y g_flPlayerOrigin[ victim ][ 2 ] = flOrigin[ 2 ]; // z

Or you just optimize my code ?
It wasn't wrong. You were just using an unnecessary variable.
__________________
No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!
Exolent[jNr] is offline
Aooka
Veteran Member
Join Date: Aug 2011
Location: Villeurbanne
Old 06-22-2012 , 14:44   Re: [REQ] reviveme command
Reply With Quote #5

Ho Okay thanks a lots

Solved.
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