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nVault not save -solved-


  
 
 
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Liverwiz
Veteran Member
Join Date: Feb 2010
Location: Maryland
Old 06-15-2012 , 04:50   nVault not save -solved-
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So....i'm using nVault, and when the server is restarted, it doesn't keep the data. Anyone know why this is? Or does nVault just not do that....

Because you guys love reading code so much....this is how i initialize it etc etc
Code:
// global new g_vaultHandle // plugin_init if(get_pcvar_num(frags_pcvar) == 1 && get_pcvar_num(toggle_pcvar) == 1)     {         new mapName[32]; get_mapname(mapName, charsmax(mapName) )         g_vaultHandle = nvault_open("brass_frags") //VaultName)         if(g_vaultHandle == -1)         {             log_amx("[BKF] nVault failed to open. Frags will not be persistent. VaultID: %d. Map: %s", g_vaultHandle, mapName)             log_to_file(nVaultLogFile, "[BKF] nVault failed to open. VaultID: %d. Map: %s", g_vaultHandle, mapName)             set_pcvar_num(frags_pcvar, 0)   // turn off frags             set_pcvar_num(sc_pcvar, 0)  // turn off supercharged mode         }         else             log_to_file(nVaultLogFile, "[BKF] nVault Session Opened and active. VaultID: %d. Map: %s", g_vaultHandle, mapName)     } public plugin_end()    // I have similar code in client_disconnect(id) ->only difference is the for-loop {     if(get_pcvar_num(toggle_pcvar) == 0 || get_pcvar_num(frags_pcvar) == 0)         return         // do a clean up and save of all clients     new players[32], num     new sz_key[34], sz_data[16], name[32]     get_players(players, num, "ch")     for(new i=0, id; i<num; i++)     {         id = players[i]         if(g_idPending[id]) // no point in doing anything if the client isn't authorized             continue                     get_user_authid(id, sz_key, charsmax(sz_key) )         formatex(sz_data, charsmax(sz_data), "%d", gi_playerFrags[id])         get_user_name(id, name, charsmax(name) )                 nvault_set(g_vaultHandle, sz_key, sz_data)         log_to_file(nVaultLogFile, "[BKF] User %s (%s) has been saved to the vault with %s frags.", name, sz_key, sz_data)     }     nvault_close(g_vaultHandle) } // loading data.... new name[32], sz_vaultKey[34], data[5], timestamp     static flag, frags         get_user_name(id, name, charsmax(name) )        // Used to show who we're talking about in logFile         if( !g_playerAuth[id] )     {         g_idPending[id] = true         client_print(id, print_console, "[BKF] %L", id, "AUTH_FAIL_MSG")         gi_playerFrags[id] = 0         log_to_file(nVaultLogFile, "[BKF] User %s has not been authorized. No vault data created.", name)         return -1     }         get_user_authid(id, sz_vaultKey, charsmax(sz_vaultKey))  // we are usest the steamID as vault key     flag = nvault_lookup(g_vaultHandle, sz_vaultKey, data, charsmax(data), timestamp)         if(!flag)     {         frags = 0         nvault_set(g_vaultHandle, sz_vaultKey, "0")         log_to_file(nVaultLogFile, "[BKF] User %s (%s) is a new client and has been added to the vault.", name, sz_vaultKey)     }     else         frags = nvault_get(g_vaultHandle, sz_vaultKey)             gi_playerFrags[id] = frags     g_idPending[id] = false     log_to_file(nVaultLogFile, "[BKF] User %s (%s) has been authorized and loaded with %d frags.", name, sz_vaultKey, frags)     client_print_color(id, DontChange, "[BKF] %L", id, "WELCOME_MSG", frags) public client_disconnect(id) {     g_playerAuth[id] = false    // Clean up the authorization array; no residuals     new name[32]; get_user_name(id, name, charsmax(name) )     if(g_idPending[id])     {         if(get_pcvar_num(log_pcvar) == 1)             log_to_file(nVaultLogFile, "[BKF] User %s has disconnected, but was never authorized. Their frags were never saved.", name)         return     }         new sz_vaultKey[32], data[10]     get_user_authid(id, sz_vaultKey, charsmax(sz_vaultKey) )     formatex(data, charsmax(data), "%d", gi_playerFrags[id])         nvault_set(g_vaultHandle, sz_vaultKey, data)     if(get_pcvar_num(log_pcvar) == 1)         log_to_file(nVaultLogFile, "[BKF] User %s (%s) has been saved to the vault with %s frags.", name, sz_vaultKey, data) }

Those log messages you see are shown as such:
Quote:
L 06/14/2012 - 2114: [BKF] nVault Session Opened and active. VaultID: 0. Map: de_dust
They save between maps and when users disconnect and connect again. But not after restart. Why?
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What an elegant solution to a problem that doesn't need solving....

Last edited by Liverwiz; 06-19-2012 at 14:10. Reason: added client_disconnect code
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