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Advanced Team Attack Control v2.5.5.5 -By f117bomb Updated [10/19/06]


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darkfyre
Member
Join Date: May 2004
Old 02-07-2006 , 21:46  
#151

Quote:
L 02/07/2006 - 19:07:16: Invalid player id 0
L 02/07/2006 - 19:07:16: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/07/2006 - 19:07:16: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/07/2006 - 19:07:16: Invalid player id 0
L 02/07/2006 - 19:07:16: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/07/2006 - 19:07:16: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/07/2006 - 19:07:41: Invalid player id 0
L 02/07/2006 - 19:07:41: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/07/2006 - 19:07:41: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/07/2006 - 19:07:54: Invalid player id 0
L 02/07/2006 - 19:07:54: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/07/2006 - 19:07:54: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/07/2006 - 19:10:00: Invalid player id 0
L 02/07/2006 - 19:10:00: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/07/2006 - 19:10:00: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/07/2006 - 19:10:16: Invalid player id 0
L 02/07/2006 - 19:10:16: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/07/2006 - 19:10:16: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/07/2006 - 19:110: Invalid player id 0
L 02/07/2006 - 19:110: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/07/2006 - 19:110: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/07/2006 - 19:11:53: Invalid player id 0
L 02/07/2006 - 19:11:53: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/07/2006 - 19:11:53: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/07/2006 - 19:12:14: Invalid player id 0
What is weird is I just added the admin_spec_esp.amxx plugin a few days ago... it was not causing any of these run time error 10 things like atac was. Now that I disabled atac or added debug... now the whole run time error thing is happening to axmin_spec_esp.amxx.........

the other error was happening months ago before installing the esp plugin.. amd so confussed...... So what could be causing it?
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teame06
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Join Date: Feb 2005
Location: Hat City
Old 02-07-2006 , 21:52  
#152

No, I not sure what going on without seeing it myself or something.
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darkfyre
Member
Join Date: May 2004
Old 02-07-2006 , 22:02  
#153

sorry bout that... this is what I was getting after adding the esp plugin:

Quote:
L 02/05/2006 - 22:09:10: Invalid player id 0
L 02/05/2006 - 22:09:10: [AMXX] Run time error 10 (plugin "amxx_atac.amxx") - debug not enabled!
L 02/05/2006 - 22:09:10: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/05/2006 - 22:09:10: Invalid player id 0
L 02/05/2006 - 22:09:10: [AMXX] Run time error 10 (plugin "admin_spec_esp.amxx") - debug not enabled!
L 02/05/2006 - 22:09:10: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
After putting debug after atac, the plugin atac was a bad load and there was no reference in the amxmodx logs folder.

Just the L0208.txt log which shows the esp only error. Not sure where the information on the debug is, but its not in the L0208.txt file
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darkfyre
Member
Join Date: May 2004
Old 02-07-2006 , 22:12  
#154

found why its not displaying the error posssibly? Was only one line, must have missed it when I was searching the log..

L 02/07/2006 - 18:52:18: -------- Mapchange to cs_office --------
L 02/07/2006 - 18:52:18: [AMXX] Plugin needs newer debug version info (plugin "amxx_atac.amxx")


after that, it just shows the admin_esp plugins error...
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teame06
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Old 02-07-2006 , 22:54  
#155

Quote:
Originally Posted by darkfyre
found why its not displaying the error posssibly? Was only one line, must have missed it when I was searching the log..

L 02/07/2006 - 18:52:18: -------- Mapchange to cs_office --------
L 02/07/2006 - 18:52:18: [AMXX] Plugin needs newer debug version info (plugin "amxx_atac.amxx")


after that, it just shows the admin_esp plugins error...

You have to recompile the plugin to your version of the AMX MOD X your using.
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darkfyre
Member
Join Date: May 2004
Old 02-07-2006 , 23:31  
#156

will try that, I am going to redownload the amxmod 1.60, I may have compiled them using an older version.

Anyways, once I get the debug to work with the plugin I will let you know what the error is..
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darkfyre
Member
Join Date: May 2004
Old 02-08-2006 , 00:21  
#157

L 02/07/2006 - 22:04:21: [AMXX] Displaying debug trace (plugin "amxx_atac.amxx")
L 02/07/2006 - 22:04:21: [AMXX] Run time error 10: native error (native "get_user_attacker")
L 02/07/2006 - 22:04:21: [AMXX] [0] phpS1Be07.sma::event_Damage (line 234)

I seen your post on page 8 and it said to add this code to fix that type of error:

Code:
public event_Damage(vIndex) //   {         if(!get_cvar_num("atac_tacontrol"))                 return PLUGIN_CONTINUE         if(!vIndex) //This line need to be added to this section of code.                 return PLUGIN_CONTINUE // This line need to be added to this section of code.

to this:

Code:
/***********************************  TA FUNCTION *********************************/ public event_Damage(vIndex) {     if(!get_cvar_num("atac_tacontrol"))     {         return PLUGIN_CONTINUE     }     if(!vIndex)     {                  return PLUGIN_CONTINUE     }     new aIndex = get_user_attacker(vIndex)

edited: The above code works and removed the spam in the amxx log files. no longer requests debug and gives errors. Thanks for your help
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`666
AlliedModders Donor
Join Date: Jan 2006
Old 02-19-2006 , 08:29  
#158

Is it posible to add so it detects car tk's?
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 02-19-2006 , 12:09  
#159

Quote:
Originally Posted by `666
Is it posible to add so it detects car tk's?
cars are still players, it should detect them in it's current state. Not 100% sure if this is true, but pretty sure.
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`666
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Join Date: Jan 2006
Old 02-19-2006 , 12:57  
#160

Ok i tryed again to make sure and nope it dosent detect car/boat/plane kills :/

I will be happy to pay $50? if some one can make it work with cars
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