Raised This Month: $32 Target: $400
 8% 

hl_adrenaline_upd


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   ALL        Category:   Admin Commands       
Turanga_Leela
Junior Member
Join Date: Nov 2010
Old 05-16-2012 , 08:49   hl_adrenaline_upd
Reply With Quote #1

hl_adrenaline_upd [08.04.2012] [0.2a]

Description:
Games - hl/cs1.6/csz . Adds adrenaline for killing, when adrenaline >= const - Rune will be added

Настройки:
#define Half_Life // hl || cs/csz
//#define zBot_on_server // activate this if you have zBots ("cs/csz") *NEEDS* - "hamsandwich_zBot_FIX" - Plugin! it's in archive

Runes:
// Only runes without comment - player gets (random case)

#define _Quad_Damage
#define _Defence
#define _Regeneration
#define _Invisibility


Options
#define Rendering_Player // approve player rendering
#define Rendering_For_Invisible_Only // only rune - 'invisibility' will be change player rendering (depend from macros - "Rendering_Player")

#define Adrenaline_Points 100 // Points adrenaline to - rune get (from availiables & if player hasn't own rune, else he get new adrenaline -> add seconds)
#define Adrenaline_Add 10 // adrenaline for killing (plugin has random multiple for getting adrenaline - [1.15 - 2.0] depend from last hit point)
#define Adrenaline_Sub 5 // Adrenaline sub

#define Animation_FrameRate 1.0 // Animation speed
#define Adrenaline_Multiple 0.85 // 0.85 - means that 15% current adrenaline will be lost on death. Dropped adrenaline - concentrated & when some one takes dropped rune - player get this concentrated adrenaline & if player hasn't own rune - rune activated on him

#define QuadBonusDamage 2.5
#define DefenceBlockPercent 0.1 // 0.1 = 10% damage received

#define Regeneration_Ceiling 100.0 // Max points regen
#define Bonus_HP 5.0 // regen HP
#define Bonus_AP 2.0 // regen AP

#define Adrenaline_Sub_Timer 1.0
#define Regeneration_Timer 1.0

Special Thanks - Koshak -_-
Attached Thumbnails
Click image for larger version

Name:	hl_adrenaline.jpg
Views:	940
Size:	49.6 KB
ID:	103755  
Attached Files
File Type: zip hl_adrenaline_upd_Files.zip (372.3 KB, 368 views)
File Type: sma Get Plugin or Get Source (hl_adrenaline_upd.sma - 925 views - 21.7 KB)

Last edited by Turanga_Leela; 05-16-2012 at 09:33.
Turanga_Leela is offline
Kidev
Veteran Member
Join Date: Jun 2010
Location: France
Old 05-16-2012 , 13:29   Re: hl_adrenaline_upd
Reply With Quote #2

I missed the "quaddamage" sound! Reminds me good memories ^^
* Steam is now donwloading Quake III Arena *
__________________

Last edited by Kidev; 05-16-2012 at 13:30.
Kidev is offline
xakintosh
I run no-steam servers!
Join Date: Feb 2010
Location: Edge of nowhere
Old 05-16-2012 , 14:45   Re: hl_adrenaline_upd
Reply With Quote #3

Perfect i will try it right away. Thank You!
__________________
As soon as possible.
xakintosh is offline
Send a message via Yahoo to xakintosh Send a message via Skype™ to xakintosh
rastafari
Senior Member
Join Date: May 2011
Old 05-17-2012 , 15:47   Re: hl_adrenaline_upd
Reply With Quote #4

You should make this UT-like adrenalin, like pressing W twice would speed you up, when pressing S twice you revive a teammate, and add combos. Also add an icon to hud which would look like a pill, just ike in UT 2003 and near it the ammount of adren. That would be awesome.
__________________
rastafari is offline
Turanga_Leela
Junior Member
Join Date: Nov 2010
Old 05-17-2012 , 16:06   Re: hl_adrenaline_upd
Reply With Quote #5

Are you sure about that?
It's my version adrenaline q3+ut2004. You need this ? - You do this itself

Last edited by Turanga_Leela; 05-17-2012 at 16:07.
Turanga_Leela is offline
rastafari
Senior Member
Join Date: May 2011
Old 05-18-2012 , 00:41   Re: hl_adrenaline_upd
Reply With Quote #6

I just gave you a suggestion, but what you've already made is already a respectable plugin. I'm still learning coding and I couldn't do this yet.
__________________
rastafari is offline
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-02-2021 , 07:47   Re: hl_adrenaline_upd
Reply With Quote #7

I will unapprove this because settings must be cvars/configurable in a file, not hardcoded inside the sma file.
__________________
HamletEagle is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode