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QuakeIII Portals


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Plugin Info:     Modification:   ALL        Category:   Admin Commands       
Turanga_Leela
Junior Member
Join Date: Nov 2010
Old 05-16-2012 , 07:38   QuakeIII Portals
Reply With Quote #1

hl QuakeIII Portals

Author:
Turanga_Leela

Version: v0.1 [15.12.2012]

Description
"QuakeIII_Portals_Menu" - clcmd (Menu Call)
Plugin adds in game (all modes - hl/cs/csz ...) portals from quake3 (with solid).

Options
Quote:
#define _Max_Portals 32 // Max Portals That Can Create & Use (32 - Max)
#define ADMIN_FLAGS ADMIN_IMMUNITY // Admin Flags For - Menu Using, Can Be - (ADMIN_IMMUNITY | ADMIN_BAN) ...

#define SPRITE_SIZE 1.0 // Portal Sprite Size
#define SPRITE_ANIMATION_SPEED 25.0
#define PORTAL_POINT_TRANSPARENCY 128.0
#define PORTAL_SPRITE "sprites/e-tele1.spr"

//#define PORTAL_TRICK // Enable Trick, When Player Can Duck & Move In Portal Point Location - Without Portation
#define KILL_ONLY_PLAYERS // Only Players Will Be Killed On Portation Point, Else - All Entities
#define SEARCHING_RADIUS 32.0 // Serching Radius In Portation Point

#define ORIGIN_DIFFERENCE 5.0 // Origin[2]++ When Portation Point Add
http://youtu.be/ruJlrKpFatM - Utube


Special Thanks

KORD_12.7, PRoSToTeM@ - For Help
Koshak - Excellent models + Plugin Testing

PS
You may apply changes in spectator mode & play with changes whith out map restarting (If you remind save changes - timed changes will be dropped after map changing | restart)
Attached Thumbnails
Click image for larger version

Name:	hl_QuakeIII_Portals.jpg
Views:	962
Size:	67.4 KB
ID:	103752  
Attached Files
File Type: zip hl_QuakeIII_Portals_Files.zip (169.0 KB, 521 views)
File Type: zip hl_QuakeIII_Portals.zip (8.6 KB, 419 views)
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kiki33hun
Veteran Member
Join Date: Jul 2011
Location: Magyarország
Old 05-16-2012 , 08:40   Re: QuakeIII Portals
Reply With Quote #2

Good job!
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DeLiriuM
Senior Member
Join Date: Dec 2006
Old 05-16-2012 , 08:48   Re: QuakeIII Portals
Reply With Quote #3

Great job even ;) Already added them to one of my servers.
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klatro
Senior Member
Join Date: Oct 2009
Location: The world and at home
Old 05-16-2012 , 10:36   Re: QuakeIII Portals
Reply With Quote #4

Wow, something really great.
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pacheco
Senior Member
Join Date: Jul 2011
Old 05-16-2012 , 11:59   Re: QuakeIII Portals
Reply With Quote #5

awesome! GJ

Tested, and works perfect! ;)
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Last edited by pacheco; 05-19-2012 at 12:18.
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TRUE RED
Senior Member
Join Date: Mar 2012
Location: Ukraine
Old 05-17-2012 , 08:44   Re: QuakeIII Portals
Reply With Quote #6

i have no portals. how to place a portal on the map?
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GordonFreeman (RU)
Veteran Member
Join Date: Jan 2010
Location: Uzbekistan
Old 05-17-2012 , 08:52   Re: QuakeIII Portals
Reply With Quote #7

Quote:
Originally Posted by TRUE RED View Post
i have no portals. how to place a portal on the map?
QuakeIII_Portals_Menu
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The functional way is the right way
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gogicaa
Veteran Member
Join Date: Aug 2011
Location: //
Old 05-19-2012 , 08:38   Re: QuakeIII Portals
Reply With Quote #8

awesome ! this is definitely going on my server.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-19-2012 , 12:03   Re: QuakeIII Portals
Reply With Quote #9

Attach the plugins separately.
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Last edited by Arkshine; 05-19-2012 at 12:03.
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lazarev
Veteran Member
Join Date: Sep 2008
Old 05-20-2012 , 06:04   Re: QuakeIII Portals
Reply With Quote #10

in quake, after you enter the portal, you get 320 speed boost, please do it

PHP Code:
        new Float:Angles[3], Float:Forward[3];
    
        
entity_get_vectoridEV_VEC_anglesAngles );
        
angle_vectorAnglesANGLEVECTOR_FORWARDForward );

        for( new 
03i++ )
            
Angles[i] = Forward[i] * 320;
        
        
entity_set_vectoridEV_VEC_velocityAngles ); 

Last edited by lazarev; 05-20-2012 at 06:06.
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