why this won't work?
PHP Code:
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
public fw_PlayerSpawn(id)
{
if (!is_user_alive(id) || !get_user_team(id))
return;
//Reset stuff
g_PlayerData[id][PlayerIsRebel] = false;
g_PlayerData[id][PlayerIsInLr] = false;
g_PlayerData[id][LrCanShootDeagle] = false;
g_PlayerData[id][GivingItem] = false;
remove_task(id+TASK_TRAIL);
//Get his team
new team = get_user_team(id);
//Remove any glow
fm_set_rendering(id);
//Strip all weapons
fm_strip_user_weapons(id);
//Show welcome message
if(!g_PlayerData[id][SeenWelcomeMsg] && id != 0)
{
colored_print(id, "^04[ Jail-Break ]^01 Welcome ^01!");
//*******************************************************
//* PLEASE DON'T REMOVE OR EDIT LINE BELOW THIS COMMENT *
//*******************************************************
colored_print(id, "");
//*******************************************************
g_PlayerData[id][SeenWelcomeMsg] = true;
}
if(!g_loadedvault[id])
{
stats_load(id);
g_loadedvault[id] = true;
}
/*
for(new i = 1; i <= 33; i++)
{
g_attackers[id][i] = 0;
}
*/
switch(team)
{
//If he's terrorist
case CS_TEAM_T:
{
/*
if(g_PlayerData[id][PlayerHasFreeday] && g_PlayerData[id][iFreedayCount] >= 1)
{
set_freeday(id);
}
*/
//If it's terrorist (prisoner) give only knife
cs_set_user_armor(id, 0, CS_ARMOR_NONE);
fm_give_item(id, "weapon_knife")
//KNIFE_MODEL[id] = random_num(1, KNIFE_MODELS);
//Incrase alive prisioner count
//g_aPrisionerCount++;
}
case CS_TEAM_CT:
{
g_PlayerData[id][ClassCT] = CT_CLASS_REGULAR;
giveWeapons(id);
if(get_pcvar_num(cvar_CtClasses) > 0)
menu_show(id, MENU_CLASSCT);
}
}
}