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Senior Member
Join Date: Feb 2009
Location: Arg/MyHome/PawnStudio
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04-22-2012
, 14:22
Re: Grenade_Game v1.1 (AMXX)
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#3
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PHP Code:
public Event_Frags( id ) { if(get_user_frags(id) == 5) { give_item(id, "weapon_glock18") cs_set_weapon_ammo(id,(CSW_GLOCK18, 1)) } if(get_user_frags(id) == 10) { give_item(id, "weapon_usp") cs_set_weapon_ammo(id,(CSW_USP, 1)) } if(get_user_frags(id) == 15) { give_item(id, "weapon_aug") cs_set_weapon_ammo(id,(CSW_AUG, 1)) } if(get_user_frags(id) == 20) { give_item(id, "weapon_deagle") cs_set_weapon_ammo(id,(CSW_DEAGLE, 1)) } if(get_user_frags(id) == 25) { give_item(id, "weapon_mac10") cs_set_weapon_ammo(id,(CSW_MAC10, 1)) } if(get_user_frags(id) == 30) { give_item(id, "weapon_mp5navy") cs_set_weapon_ammo(id,(CSW_MP5NAVY, 1)) } if(get_user_frags(id) == 35) { give_item(id, "weapon_p90") cs_set_weapon_ammo(id,(CSW_P90, 1)) } if(get_user_frags(id) == 40) { give_item(id, "weapon_awp") cs_set_weapon_ammo(id,(CSW_AWP, 1)) } if(get_user_frags(id) == 45) { give_item(id, "weapon_glock18") cs_set_weapon_ammo(id,(CSW_GLOCK18, 1)) } if(get_user_frags(id) == 50) { give_item(id, "weapon_usp") cs_set_weapon_ammo(id,(CSW_USP, 1)) } if(get_user_frags(id) == 55) { give_item(id, "weapon_aug") cs_set_weapon_ammo(id,(CSW_AUG, 1)) } if(get_user_frags(id) == 60) { give_item(id, "weapon_deagle") cs_set_weapon_ammo(id,(CSW_DEAGLE, 1)) } if(get_user_frags(id) == 65) { give_item(id, "weapon_mac10") cs_set_weapon_ammo(id,(CSW_MAC10, 1)) } if(get_user_frags(id) == 70) { give_item(id, "weapon_mp5navy") cs_set_weapon_ammo(id,(CSW_MP5NAVY, 1)) } if(get_user_frags(id) == 75) { give_item(id, "weapon_p90") cs_set_weapon_ammo(id,(CSW_P90, 1)) } if(get_user_frags(id) == 80) { give_item(id, "weapon_awp") cs_set_weapon_ammo(id,(CSW_AWP, 1)) } }
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PHP Code:
public Event_Frags( id ) { item(id, "weapon_glock18") cs_set_weapon_ammo(id,(CSW_GLOCK18, 1)) } else if(get_user_frags(id) == 10) { give_item(id, "weapon_usp") cs_set_weapon_ammo(id,(CSW_USP, 1)) } else if(get_user_frags(id) == 15) { give_item(id, "weapon_aug") cs_set_weapon_ammo(id,(CSW_AUG, 1)) } else if(get_user_frags(id) == 20) { give_item(id, "weapon_deagle") cs_set_weapon_ammo(id,(CSW_DEAGLE, 1)) } else if(get_user_frags(id) == 25) { give_item(id, "weapon_mac10") cs_set_weapon_ammo(id,(CSW_MAC10, 1)) } else if(get_user_frags(id) == 30) { give_item(id, "weapon_mp5navy") cs_set_weapon_ammo(id,(CSW_MP5NAVY, 1)) } else if(get_user_frags(id) == 35) { give_item(id, "weapon_p90") cs_set_weapon_ammo(id,(CSW_P90, 1)) } else if(get_user_frags(id) == 40) { give_item(id, "weapon_awp") cs_set_weapon_ammo(id,(CSW_AWP, 1)) } else if(get_user_frags(id) == 45) { give_item(id, "weapon_glock18") cs_set_weapon_ammo(id,(CSW_GLOCK18, 1)) } else if(get_user_frags(id) == 50) { give_item(id, "weapon_usp") cs_set_weapon_ammo(id,(CSW_USP, 1)) } else if(get_user_frags(id) == 55) { give_item(id, "weapon_aug") cs_set_weapon_ammo(id,(CSW_AUG, 1)) } else if(get_user_frags(id) == 60) { give_item(id, "weapon_deagle") cs_set_weapon_ammo(id,(CSW_DEAGLE, 1)) } else if(get_user_frags(id) == 65) { give_item(id, "weapon_mac10") cs_set_weapon_ammo(id,(CSW_MAC10, 1)) } else if(get_user_frags(id) == 70) { give_item(id, "weapon_mp5navy") cs_set_weapon_ammo(id,(CSW_MP5NAVY, 1)) } else if(get_user_frags(id) == 75) { give_item(id, "weapon_p90") cs_set_weapon_ammo(id,(CSW_P90, 1)) } else if(get_user_frags(id) == 80) { give_item(id, "weapon_awp") cs_set_weapon_ammo(id,(CSW_AWP, 1)) } }
Ahí corregí la manera que vos hiciste, yo lo haría asi:
PHP Code:
public Event_Frags( id ) { switch( get_user_frags(id) ) { case 5: { give_item(id, "weapon_glock18") cs_set_weapon_ammo(id,(CSW_GLOCK18, 1)) } case 10: { give_item(id, "weapon_usp") cs_set_weapon_ammo(id,(CSW_USP, 1)) } case 15: { give_item(id, "weapon_aug") cs_set_weapon_ammo(id,(CSW_AUG, 1)) } case 20: { give_item(id, "weapon_deagle") cs_set_weapon_ammo(id,(CSW_DEAGLE, 1)) } case 25: { give_item(id, "weapon_mac10") cs_set_weapon_ammo(id,(CSW_MAC10, 1)) } case 30: { give_item(id, "weapon_mp5navy") cs_set_weapon_ammo(id,(CSW_MP5NAVY, 1)) } case 35: { give_item(id, "weapon_p90") cs_set_weapon_ammo(id,(CSW_P90, 1)) } case 40: { give_item(id, "weapon_awp") cs_set_weapon_ammo(id,(CSW_AWP, 1)) } case 45: { give_item(id, "weapon_glock18") cs_set_weapon_ammo(id,(CSW_GLOCK18, 1)) } case 50: { give_item(id, "weapon_usp") cs_set_weapon_ammo(id,(CSW_USP, 1)) } case 55: { give_item(id, "weapon_aug") cs_set_weapon_ammo(id,(CSW_AUG, 1)) } case 60: { give_item(id, "weapon_deagle") cs_set_weapon_ammo(id,(CSW_DEAGLE, 1)) } case 65: { give_item(id, "weapon_mac10") cs_set_weapon_ammo(id,(CSW_MAC10, 1)) } case 70: { give_item(id, "weapon_mp5navy") cs_set_weapon_ammo(id,(CSW_MP5NAVY, 1)) } case 75: { give_item(id, "weapon_p90") cs_set_weapon_ammo(id,(CSW_P90, 1)) } case 80: { give_item(id, "weapon_awp") cs_set_weapon_ammo(id,(CSW_AWP, 1)) } } }
Aca en mi manera te corregí una cosa, antes en el case 40 dabas una awp, pero vos aclaraste que la awp la querías dar cuando llegara a los 80 frags, entonces cambie en el case 40 la awp por la ak47.
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Last edited by Swaycher; 04-22-2012 at 14:34.
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