Raised This Month: $ Target: $400
 0% 

Grenade_Game v1.1 (AMXX)


  
 
 
Thread Tools Display Modes
Author Message
lRodri.
Member
Join Date: Apr 2012
Location: Argentina
Old 04-22-2012 , 13:23   Grenade_Game v1.1 (AMXX)
#1

Bueno, ahora me tire un poco mas lejos con mi plugin. Ahora le bloquie los comandos de compra (Gracias al tuto de fezh), y le agregue un par de opciones, que constan en que cuando llegas a los 5 frags, te da una glock con una bala, cuando llegas a los 10, te da una usp con 1 bala, a los 15 frags una deagle, y asi hasta los 80 frags. La ultima arma que se da es una AWP con 1 bala (Todas las armas siempre con 1 bala).

Les dejo el plugin (A mi me compilo bien, si encuentran errores avisen)

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>

new gBuyCommands[][] = 
{
     
"usp""glock""deagle""p228""elites""fn57""m3""xm1014""mp5""tmp""p90""mac10""ump45""ak47"
    
"galil""famas""sg552""m4a1""aug""scout""awp""g3sg1""sg550""m249""vest""vesthelm""flash""hegren",
    
"sgren""defuser""nvgs""shield""primammo""secammo""km45""9x19mm""nighthawk""228compact""12gauge",
    
"autoshotgun""smg""mp""c90""cv47""defender""clarion""krieg552""bullpup""magnum""d3au1""krieg550",
    
"buyammo1""buyammo2"
}

#define PLUGIN    "Grenade_Game"
#define AUTHOR    "VodKa'"
#define VERSION    "1.1"

new gCvarPluginToggle
new cvar_active
public plugin_init()
{
    
register_event("Frags" "Event_Frags" "be" "1=1" );
    
register_event("CurWeapon" "Event_CurWeapon" "be" "1=1" );
    
gCvarPluginToggle register_cvar("amx_block_buy""1")
    
cvar_active register_cvar("amx_grenade",  "1")
    
register_plugin(PLUGINVERSIONAUTHOR)
    
RegisterHam(Ham_Killed"player""Revivir"1)
    
RegisterHamHam_Spawn"player""Ham_PlayerSpawn" )
    
    for (new 
0sizeof (gBuyCommands); i++)
        
register_clcmd(gBuyCommands[i], "BlockBuyCommands")
}

public 
BlockBuyCommands(id)
{
    if (!
get_pcvar_num(gCvarPluginToggle))
              return 
PLUGIN_CONTINUE;
          
    return 
PLUGIN_HANDLED;
}

public 
Ham_PlayerSpawn(id)
{
    
strip_user_weapons(id)
}

public 
Revivir(id)
{
    
ExecuteHamB(Ham_CS_RoundRespawnid)
    
give_item(id"weapon_hegrenade")
    
give_item(id"weapon_flashbang")
    
}






public 
Event_CurWeaponid )
{
    if(
get_pcvar_num(cvar_active))
    {
        new 
he read_data(2)
        
        if(
he == CSW_HEGRENADE && is_user_alive(id))
            
        return 
PLUGIN_CONTINUE
        
        
else
        {
            
set_task(0.1"he"id)
        }
    }
    else
    {
        return 
PLUGIN_CONTINUE;
    }
    return 
PLUGIN_HANDLED;
}

public 
he(id)
{
    
give_item(id,"weapon_hegrenade")
}

public 
Event_Fragsid )
{
    if(
get_user_frags(id) == 5)
    {
        
give_item(id"weapon_glock18")
        
cs_set_weapon_ammo(id,(CSW_GLOCK181))
    }
    if(
get_user_frags(id) == 10)
    {
        
give_item(id"weapon_usp")
        
cs_set_weapon_ammo(id,(CSW_USP1))
    }
    if(
get_user_frags(id) == 15)
    {
        
give_item(id"weapon_aug")
        
cs_set_weapon_ammo(id,(CSW_AUG1))
    }
    if(
get_user_frags(id) == 20)
    {
        
give_item(id"weapon_deagle")
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1))
    }
    if(
get_user_frags(id) == 25)
    {
        
give_item(id"weapon_mac10")
        
cs_set_weapon_ammo(id,(CSW_MAC101))
    }
    if(
get_user_frags(id) == 30)
    {
        
give_item(id"weapon_mp5navy")
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1))
    }
    if(
get_user_frags(id) == 35)
    {
        
give_item(id"weapon_p90")
        
cs_set_weapon_ammo(id,(CSW_P901))
    }
    if(
get_user_frags(id) == 40)
    {
        
give_item(id"weapon_awp")
        
cs_set_weapon_ammo(id,(CSW_AWP1))
    }
    if(
get_user_frags(id) == 45)
    {
        
give_item(id"weapon_glock18")
        
cs_set_weapon_ammo(id,(CSW_GLOCK181))
    }
    if(
get_user_frags(id) == 50)
    {
        
give_item(id"weapon_usp")
        
cs_set_weapon_ammo(id,(CSW_USP1))
    }
    if(
get_user_frags(id) == 55)
    {
        
give_item(id"weapon_aug")
        
cs_set_weapon_ammo(id,(CSW_AUG1))
    }
    if(
get_user_frags(id) == 60)
    {
        
give_item(id"weapon_deagle")
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1))
    }
    if(
get_user_frags(id) == 65)
    {
        
give_item(id"weapon_mac10")
        
cs_set_weapon_ammo(id,(CSW_MAC101))
    }
    if(
get_user_frags(id) == 70)
    {
        
give_item(id"weapon_mp5navy")
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1))
    }
    if(
get_user_frags(id) == 75)
    {
        
give_item(id"weapon_p90")
        
cs_set_weapon_ammo(id,(CSW_P901))
    }
    if(
get_user_frags(id) == 80)
    {
        
give_item(id"weapon_awp")
        
cs_set_weapon_ammo(id,(CSW_AWP1))
    }


Last edited by lRodri.; 07-13-2012 at 14:35.
lRodri. is offline
Send a message via MSN to lRodri.
xLeoNNN
Veteran Member
Join Date: Sep 2010
Location: de_dust2
Old 04-22-2012 , 13:32   Re: Grenade_Game v1.1 (AMXX)
#2

para que haces otro tema ? simplemente edita el otro.
__________________
xLeoNNN is offline
Send a message via MSN to xLeoNNN
Swaycher
Senior Member
Join Date: Feb 2009
Location: Arg/MyHome/PawnStudio
Old 04-22-2012 , 14:22   Re: Grenade_Game v1.1 (AMXX)
#3

PHP Code:
public Event_Fragsid 
{
    if(
get_user_frags(id) == 5
    { 
        
give_item(id"weapon_glock18"
        
cs_set_weapon_ammo(id,(CSW_GLOCK181)) 
    } 
    if(
get_user_frags(id) == 10
    { 
        
give_item(id"weapon_usp"
        
cs_set_weapon_ammo(id,(CSW_USP1)) 
    } 
    if(
get_user_frags(id) == 15
    { 
        
give_item(id"weapon_aug"
        
cs_set_weapon_ammo(id,(CSW_AUG1)) 
    } 
    if(
get_user_frags(id) == 20
    { 
        
give_item(id"weapon_deagle"
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1)) 
    } 
    if(
get_user_frags(id) == 25
    { 
        
give_item(id"weapon_mac10"
        
cs_set_weapon_ammo(id,(CSW_MAC101)) 
    } 
    if(
get_user_frags(id) == 30
    { 
        
give_item(id"weapon_mp5navy"
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1)) 
    } 
    if(
get_user_frags(id) == 35
    { 
        
give_item(id"weapon_p90"
        
cs_set_weapon_ammo(id,(CSW_P901)) 
    } 
    if(
get_user_frags(id) == 40
    { 
        
give_item(id"weapon_awp"
        
cs_set_weapon_ammo(id,(CSW_AWP1)) 
    } 
    if(
get_user_frags(id) == 45
    { 
        
give_item(id"weapon_glock18"
        
cs_set_weapon_ammo(id,(CSW_GLOCK181)) 
    } 
    if(
get_user_frags(id) == 50
    { 
        
give_item(id"weapon_usp"
        
cs_set_weapon_ammo(id,(CSW_USP1)) 
    } 
    if(
get_user_frags(id) == 55
    { 
        
give_item(id"weapon_aug"
        
cs_set_weapon_ammo(id,(CSW_AUG1)) 
    } 
    if(
get_user_frags(id) == 60
    { 
        
give_item(id"weapon_deagle"
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1)) 
    } 
    if(
get_user_frags(id) == 65
    { 
        
give_item(id"weapon_mac10"
        
cs_set_weapon_ammo(id,(CSW_MAC101)) 
    } 
    if(
get_user_frags(id) == 70
    { 
        
give_item(id"weapon_mp5navy"
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1)) 
    } 
    if(
get_user_frags(id) == 75
    { 
        
give_item(id"weapon_p90"
        
cs_set_weapon_ammo(id,(CSW_P901)) 
    } 
    if(
get_user_frags(id) == 80
    { 
        
give_item(id"weapon_awp"
        
cs_set_weapon_ammo(id,(CSW_AWP1)) 
    } 

-------------------

PHP Code:
public Event_Fragsid 
{
   
item(id"weapon_glock18"
        
cs_set_weapon_ammo(id,(CSW_GLOCK181)) 
    } 
    else if(
get_user_frags(id) == 10
    { 
        
give_item(id"weapon_usp"
        
cs_set_weapon_ammo(id,(CSW_USP1)) 
    } 
    else if(
get_user_frags(id) == 15
    { 
        
give_item(id"weapon_aug"
        
cs_set_weapon_ammo(id,(CSW_AUG1)) 
    } 
    else if(
get_user_frags(id) == 20
    { 
        
give_item(id"weapon_deagle"
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1)) 
    } 
    else if(
get_user_frags(id) == 25
    { 
        
give_item(id"weapon_mac10"
        
cs_set_weapon_ammo(id,(CSW_MAC101)) 
    } 
    else if(
get_user_frags(id) == 30
    { 
        
give_item(id"weapon_mp5navy"
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1)) 
    } 
    else if(
get_user_frags(id) == 35
    { 
        
give_item(id"weapon_p90"
        
cs_set_weapon_ammo(id,(CSW_P901)) 
    } 
    else if(
get_user_frags(id) == 40
    { 
        
give_item(id"weapon_awp"
        
cs_set_weapon_ammo(id,(CSW_AWP1)) 
    } 
    else if(
get_user_frags(id) == 45
    { 
        
give_item(id"weapon_glock18"
        
cs_set_weapon_ammo(id,(CSW_GLOCK181)) 
    } 
    else if(
get_user_frags(id) == 50
    { 
        
give_item(id"weapon_usp"
        
cs_set_weapon_ammo(id,(CSW_USP1)) 
    } 
    else if(
get_user_frags(id) == 55
    { 
        
give_item(id"weapon_aug"
        
cs_set_weapon_ammo(id,(CSW_AUG1)) 
    } 
    else if(
get_user_frags(id) == 60
    { 
        
give_item(id"weapon_deagle"
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1)) 
    } 
    else if(
get_user_frags(id) == 65
    { 
        
give_item(id"weapon_mac10"
        
cs_set_weapon_ammo(id,(CSW_MAC101)) 
    } 
    else if(
get_user_frags(id) == 70
    { 
        
give_item(id"weapon_mp5navy"
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1)) 
    } 
    else if(
get_user_frags(id) == 75
    { 
        
give_item(id"weapon_p90"
        
cs_set_weapon_ammo(id,(CSW_P901)) 
    } 
    else if(
get_user_frags(id) == 80
    { 
        
give_item(id"weapon_awp"
        
cs_set_weapon_ammo(id,(CSW_AWP1)) 
    } 

Ahí corregí la manera que vos hiciste, yo lo haría asi:

PHP Code:
public Event_Fragsid 
{
    switch( 
get_user_frags(id) )
    {
        case 
5:
        {
            
give_item(id"weapon_glock18")
            
cs_set_weapon_ammo(id,(CSW_GLOCK181))
        }
        case 
10:
        {
            
give_item(id"weapon_usp")
            
cs_set_weapon_ammo(id,(CSW_USP1)) 
        }
        case 
15:
        {
            
give_item(id"weapon_aug")
            
cs_set_weapon_ammo(id,(CSW_AUG1))
        }
        case 
20:
        {
            
give_item(id"weapon_deagle")
            
cs_set_weapon_ammo(id,(CSW_DEAGLE1))
        }
        case 
25:
        {
            
give_item(id"weapon_mac10"
            
cs_set_weapon_ammo(id,(CSW_MAC101))
        }
        case 
30:
        {
            
give_item(id"weapon_mp5navy")
            
cs_set_weapon_ammo(id,(CSW_MP5NAVY1))
        }
        case 
35:
        {
            
give_item(id"weapon_p90"
            
cs_set_weapon_ammo(id,(CSW_P901))
        }
        case 
40:
        {
            
give_item(id"weapon_awp")
            
cs_set_weapon_ammo(id,(CSW_AWP1))
        }
        case 
45:
        {
            
give_item(id"weapon_glock18")
            
cs_set_weapon_ammo(id,(CSW_GLOCK181))
        }
        case 
50:
        {
            
give_item(id"weapon_usp")
            
cs_set_weapon_ammo(id,(CSW_USP1))
        }
        case 
55:
        {
            
give_item(id"weapon_aug")
            
cs_set_weapon_ammo(id,(CSW_AUG1))
        }
        case 
60:
        {
            
give_item(id"weapon_deagle")
            
cs_set_weapon_ammo(id,(CSW_DEAGLE1))
        }
        case 
65:
        {
            
give_item(id"weapon_mac10")
            
cs_set_weapon_ammo(id,(CSW_MAC101))
        }
        case 
70:
        {
            
give_item(id"weapon_mp5navy")
            
cs_set_weapon_ammo(id,(CSW_MP5NAVY1))
        }
        case 
75:
        {
            
give_item(id"weapon_p90")
            
cs_set_weapon_ammo(id,(CSW_P901)) 
        }
        case 
80:
        {
            
give_item(id"weapon_awp")
            
cs_set_weapon_ammo(id,(CSW_AWP1))
        }
    }

Aca en mi manera te corregí una cosa, antes en el case 40 dabas una awp, pero vos aclaraste que la awp la querías dar cuando llegara a los 80 frags, entonces cambie en el case 40 la awp por la ak47.
__________________
Quote:
Originally Posted by fearAR View Post
Claro esta que no tengo idea de como verificar los diferentes cortes de ángulo.
http://forums.alliedmods.net/showthread.php?t=196349

Last edited by Swaycher; 04-22-2012 at 14:34.
Swaycher is offline
Send a message via MSN to Swaycher Send a message via Skype™ to Swaycher
xLeoNNN
Veteran Member
Join Date: Sep 2010
Location: de_dust2
Old 04-22-2012 , 14:23   Re: Grenade_Game v1.1 (AMXX)
#4

uhhh recien vi ese code xdd

optimizalo, hacete unos new asd[] = { value1, value2, value3 } y haces un for, en vez de hacer tantos else if
__________________

Last edited by xLeoNNN; 04-22-2012 at 14:24.
xLeoNNN is offline
Send a message via MSN to xLeoNNN
RauliTop
BANNED
Join Date: Apr 2012
Location: España
Old 04-22-2012 , 14:27   Re: Grenade_Game v1.1 (AMXX)
#5

Quote:
Originally Posted by Swaycher View Post
PHP Code:
public Event_Fragsid 
{
    if(
get_user_frags(id) == 5
    { 
        
give_item(id"weapon_glock18"
        
cs_set_weapon_ammo(id,(CSW_GLOCK181)) 
    } 
    if(
get_user_frags(id) == 10
    { 
        
give_item(id"weapon_usp"
        
cs_set_weapon_ammo(id,(CSW_USP1)) 
    } 
    if(
get_user_frags(id) == 15
    { 
        
give_item(id"weapon_aug"
        
cs_set_weapon_ammo(id,(CSW_AUG1)) 
    } 
    if(
get_user_frags(id) == 20
    { 
        
give_item(id"weapon_deagle"
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1)) 
    } 
    if(
get_user_frags(id) == 25
    { 
        
give_item(id"weapon_mac10"
        
cs_set_weapon_ammo(id,(CSW_MAC101)) 
    } 
    if(
get_user_frags(id) == 30
    { 
        
give_item(id"weapon_mp5navy"
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1)) 
    } 
    if(
get_user_frags(id) == 35
    { 
        
give_item(id"weapon_p90"
        
cs_set_weapon_ammo(id,(CSW_P901)) 
    } 
    if(
get_user_frags(id) == 40
    { 
        
give_item(id"weapon_awp"
        
cs_set_weapon_ammo(id,(CSW_AWP1)) 
    } 
    if(
get_user_frags(id) == 45
    { 
        
give_item(id"weapon_glock18"
        
cs_set_weapon_ammo(id,(CSW_GLOCK181)) 
    } 
    if(
get_user_frags(id) == 50
    { 
        
give_item(id"weapon_usp"
        
cs_set_weapon_ammo(id,(CSW_USP1)) 
    } 
    if(
get_user_frags(id) == 55
    { 
        
give_item(id"weapon_aug"
        
cs_set_weapon_ammo(id,(CSW_AUG1)) 
    } 
    if(
get_user_frags(id) == 60
    { 
        
give_item(id"weapon_deagle"
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1)) 
    } 
    if(
get_user_frags(id) == 65
    { 
        
give_item(id"weapon_mac10"
        
cs_set_weapon_ammo(id,(CSW_MAC101)) 
    } 
    if(
get_user_frags(id) == 70
    { 
        
give_item(id"weapon_mp5navy"
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1)) 
    } 
    if(
get_user_frags(id) == 75
    { 
        
give_item(id"weapon_p90"
        
cs_set_weapon_ammo(id,(CSW_P901)) 
    } 
    if(
get_user_frags(id) == 80
    { 
        
give_item(id"weapon_awp"
        
cs_set_weapon_ammo(id,(CSW_AWP1)) 
    } 

-------------------

PHP Code:
public Event_Fragsid 
{
   
item(id"weapon_glock18"
        
cs_set_weapon_ammo(id,(CSW_GLOCK181)) 
    } 
    else if(
get_user_frags(id) == 10
    { 
        
give_item(id"weapon_usp"
        
cs_set_weapon_ammo(id,(CSW_USP1)) 
    } 
    else if(
get_user_frags(id) == 15
    { 
        
give_item(id"weapon_aug"
        
cs_set_weapon_ammo(id,(CSW_AUG1)) 
    } 
    else if(
get_user_frags(id) == 20
    { 
        
give_item(id"weapon_deagle"
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1)) 
    } 
    else if(
get_user_frags(id) == 25
    { 
        
give_item(id"weapon_mac10"
        
cs_set_weapon_ammo(id,(CSW_MAC101)) 
    } 
    else if(
get_user_frags(id) == 30
    { 
        
give_item(id"weapon_mp5navy"
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1)) 
    } 
    else if(
get_user_frags(id) == 35
    { 
        
give_item(id"weapon_p90"
        
cs_set_weapon_ammo(id,(CSW_P901)) 
    } 
    else if(
get_user_frags(id) == 40
    { 
        
give_item(id"weapon_awp"
        
cs_set_weapon_ammo(id,(CSW_AWP1)) 
    } 
    else if(
get_user_frags(id) == 45
    { 
        
give_item(id"weapon_glock18"
        
cs_set_weapon_ammo(id,(CSW_GLOCK181)) 
    } 
    else if(
get_user_frags(id) == 50
    { 
        
give_item(id"weapon_usp"
        
cs_set_weapon_ammo(id,(CSW_USP1)) 
    } 
    else if(
get_user_frags(id) == 55
    { 
        
give_item(id"weapon_aug"
        
cs_set_weapon_ammo(id,(CSW_AUG1)) 
    } 
    else if(
get_user_frags(id) == 60
    { 
        
give_item(id"weapon_deagle"
        
cs_set_weapon_ammo(id,(CSW_DEAGLE1)) 
    } 
    else if(
get_user_frags(id) == 65
    { 
        
give_item(id"weapon_mac10"
        
cs_set_weapon_ammo(id,(CSW_MAC101)) 
    } 
    else if(
get_user_frags(id) == 70
    { 
        
give_item(id"weapon_mp5navy"
        
cs_set_weapon_ammo(id,(CSW_MP5NAVY1)) 
    } 
    else if(
get_user_frags(id) == 75
    { 
        
give_item(id"weapon_p90"
        
cs_set_weapon_ammo(id,(CSW_P901)) 
    } 
    else if(
get_user_frags(id) == 80
    { 
        
give_item(id"weapon_awp"
        
cs_set_weapon_ammo(id,(CSW_AWP1)) 
    } 

Directamente switch
RauliTop is offline
Send a message via MSN to RauliTop
Swaycher
Senior Member
Join Date: Feb 2009
Location: Arg/MyHome/PawnStudio
Old 04-22-2012 , 14:36   Re: Grenade_Game v1.1 (AMXX)
#6

Quote:
Originally Posted by RauliTop View Post
Directamente switch
No habia postiado nadie, entonces yo estaba en el amx studio haciendo el switch y lo puse xD fijate que ya habia editado antes ;)
__________________
Quote:
Originally Posted by fearAR View Post
Claro esta que no tengo idea de como verificar los diferentes cortes de ángulo.
http://forums.alliedmods.net/showthread.php?t=196349
Swaycher is offline
Send a message via MSN to Swaycher Send a message via Skype™ to Swaycher
Old 04-22-2012, 15:07
RauliTop
This message has been deleted by RauliTop. Reason: MAL...
RauliTop
BANNED
Join Date: Apr 2012
Location: España
Old 04-22-2012 , 15:14   Re: Grenade_Game v1.1 (AMXX)
#7

Ahora que miro esta mal, si lleva 6, 7, 8, 9, 11, 12... frags no le da el arma:

PHP Code:
case 5..9:
case 
10..14
Y asi sucesivamente

Last edited by RauliTop; 04-22-2012 at 15:15.
RauliTop is offline
Send a message via MSN to RauliTop
lRodri.
Member
Join Date: Apr 2012
Location: Argentina
Old 04-22-2012 , 15:36   Re: Grenade_Game v1.1 (AMXX)
#8

Pero si pongo que le da la AWP a los 40 y a los 80, se la da.

Eso lo modifican ustedes si les quieren dar otras armas. Yo lo copie y pegue lo mismo.

Después veo si lo modifico
lRodri. is offline
Send a message via MSN to lRodri.
xLeoNNN
Veteran Member
Join Date: Sep 2010
Location: de_dust2
Old 04-22-2012 , 16:21   Re: Grenade_Game v1.1 (AMXX)
#9

swaycher, ese switch también esta mal, de verdad se puede optimizar mucho mas
__________________

Last edited by xLeoNNN; 04-22-2012 at 16:21.
xLeoNNN is offline
Send a message via MSN to xLeoNNN
StickP0le
Senior Member
Join Date: Jan 2010
Location: cuantocabron.com
Old 04-22-2012 , 17:09   Re: Grenade_Game v1.1 (AMXX)
#10

Code:
 new const Frags[] = { 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80} /*new const Armas[] = { CSW_GLOCK18, CSW_USP, CSW_AUG, CSW_DEAGLE, CSW_MAC10, CSW_MP5NAVY, CSW_P90, CSW_AWP, CSWP_GLOCK18, CSW_USP, CSW_AUG, CSW_DEAGLE, CSW_MAC10, CSW_MP5NAVY, CSW_P90, CSW_AWP}*/ new const Armas2[][] = { "weapon_glock18", "weapon_usp", "weapon_aug", "weapon_deagle", "weapon_mac10", "weapon_mp5navy", "weapon_p90", "weapon_awp", "weapon_glock18", "weapon_usp", "weapon_aug", "weapon_deagle", "weapon_mac10", "weapon_mp5navy", "weapon_p90", "weapon_awp"} public Event_Frags( id ) {     static Frags1, Frags2     Frags1 = get_user_frags(id)         if(Frags1 == Frags[Frags2])     {             give_item(id, Armas2[Frags2])             cs_set_weapon_ammo(find_ent_by_owner(-1, Armas2[Frags2], id), 1)             Frags2++     } }
__________________
Steam: stickp0le
StickP0le is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:41.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode