Eextract archive to your amxmodx folder on the server (with file overwriting if needed). Note: Do not enable this module via addons/amxmodx/configs/modules.ini folder otherwise its can working incorrectly.
All configuration files are in amxmodx/configs/weaponmod folder. Main configuration file is weaponmod.ini. In main file you can set weapon and ammo blocking (stripping), and also set startup equipment on spawn. You can preset any configs for certain maps. Exp. crossfire map configuration file must have following name: weaponmod-crossfire.ini
Detailed description about weaponmod.ini file:
The configuration file has 3 sections: equipment, ammo and block.
Here you can setup startup equipment for players. Syntax:
We see rocket_rpg7, its ammo name for RPG7 weapon.
In this section you can block/remove default weapons and ammo in HL. This means that any weapons in this section will be removed from the game and we cant use them. Any remove default weapon increasing weaponmod weapons limit. Exp. we can remove tau cannon and replace this with RPG-7:
In amxmodx/configs/weaponmod/spawnpoints folder you can find configuration for weapon and ammo spawning on the maps. You can easy add any weapons/ammo to the map with WeaponMod Spawner Config Editor plugin.
In amxmodx/configs/weaponmod/mods folder you can find weaponmod configuration (offsets,signatures etc.).