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Missile


  
 
 
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Devil259
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Join Date: Dec 2009
Location: France (59)
Old 02-01-2012 , 10:24   Missile
#1

Bonjour à tous,

ce code fait planter mon serveur dés que l'on écrit /missile, et tout ça sans erreurs log.

Code:
#include < amxmodx > #include < fakemeta > #include < engine > #include < hamsandwich > new const szMissileModel[ ] = "models/missile.mdl" new iSprite public plugin_init( ) {     register_clcmd( "say /missile" , "cmissile" )         register_touch( "*" , "env_missile" , "missileExplode" ) } public plugin_precache( ) {     precache_model( szMissileModel )     iSprite = precache_model( "sprites/explode1.spr" ) } public cmissile( id ) {     new iEnt = create_entity( "info_target" )             if( pev_valid( iEnt ) )     {         set_pev( iEnt , pev_classname , "env_missile" )         set_pev( iEnt , pev_owner , id )                         set_pev( iEnt , pev_solid , SOLID_BBOX )         set_pev( iEnt , pev_movetype , MOVETYPE_FLY )                 engfunc( EngFunc_SetModel , iEnt , szMissileModel )                         entity_set_size( iEnt , Float:{ -15.0, -15.0, 0.0 } , Float:{ 15.0, 15.0, 12.0 } )         new Float: origin[ 3 ],  Float: aim[ 3 ]                   entity_get_vector( id, EV_VEC_origin, origin )         velocity_by_aim( id, 60, aim )                                         origin[ 0 ] += aim[ 0 ]         origin[ 1 ] += aim[ 1 ]                           entity_set_origin( iEnt, origin )         velocity_by_aim( id, 100, aim )         entity_set_vector( iEnt, EV_VEC_velocity, aim )     } } public missileExplode( ent , missile ) {     Explode( missile )         new iOrigin[ 3 ]     pev( missile , pev_origin , iOrigin )         message_begin( MSG_BROADCAST , SVC_TEMPENTITY )     write_byte( TE_EXPLOSION )     engfunc( EngFunc_WriteCoord, iOrigin[ 0 ] )     engfunc( EngFunc_WriteCoord, iOrigin[ 1 ] )     engfunc( EngFunc_WriteCoord, iOrigin[ 2 ] )     write_short( iSprite )     write_byte( 255 )     write_byte( 0 )     write_byte( 0 )     message_end( )         remove_entity( missile ) } Explode( ent ) {     if( ent )     {         new owner = pev( ent , pev_owner )             new players[ 32 ] , num , id , iDistance , Float:damage         get_players( players , num , "ah" )                 for( new i = 0; i < num; i++ )         {             id = players[ i ]                         iDistance = get_entity_distance( ent , id )             if( iDistance < 100 )             {                 damage = ( 100.0 - iDistance )                 ExecuteHamB( Ham_TakeDamage , id , owner , owner , damage, DMG_GENERIC )                        }         }     } }

Quel est le problème ?
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Last edited by Devil259; 02-01-2012 at 11:59.
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micapat
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Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 02-01-2012 , 11:22   Re: Missile
#2

Fait du debugging.
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Devil259
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Join Date: Dec 2009
Location: France (59)
Old 02-01-2012 , 11:45   Re: Missile
#3

Merci micapat.
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Last edited by Devil259; 02-01-2012 at 11:52.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 02-01-2012 , 11:51   Re: Missile
#4

Tu peux remettre message_begin, l'autre serait utile si tu utilisais MSG_PVS ou MSG_PAS avec une origine en float, là c'est pas le cas.
Pour les write_coord en revanche t'as pas trop le choix à part convertir ton vecteur en entiers mais c'est pas mieux.
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Devil259
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Join Date: Dec 2009
Location: France (59)
Old 02-01-2012 , 11:59   Re: Missile
#5

J'ai mis message_begin, je ne l'ai juste pas changé dans mon post, ce que je vais faire de suite.
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