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SMAC producing false identification of bhop autotrigger


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Cactus
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Join Date: Feb 2012
Old 02-01-2012 , 06:32   SMAC producing false identification of bhop autotrigger
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Now, i'm a map maker, we just recently got smac onto our servers and have noticed that if you got inside the css forklift model(models/props/cs_assault/forklift.mdl) and started jumping, it would ban you for the bhop autotrigger
Sure i could just take the model out of my map, but that doesn't solve the issue that it is producing false bhop script identifications. This has also occurred on our minigames server where if you jumped in a window that clipped your jumps(meaning you can't jump all the way up) it would ban you there too.

We want to assure that there are no scripters on our servers, but we also don't want false script identifications. : /
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GoD-Tony
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Join Date: Jul 2005
Old 02-01-2012 , 06:40   Re: SMAC producing false identification of bhop autotrigger
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What version of SMAC are you running? This should have been fixed in the 0.7.6.4 update.
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Cactus
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Join Date: Feb 2012
Old 02-02-2012 , 15:04   Re: SMAC producing false identification of bhop autotrigger
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The latest? It still bans you.
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GoD-Tony
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Join Date: Jul 2005
Old 02-02-2012 , 15:27   Re: SMAC producing false identification of bhop autotrigger
Reply With Quote #4

If you can provide a test case for me to reproduce it then that would help a lot. If it's a custom map that includes both of those situations it would be even better!
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