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Deagles' Map Manager v3.25Beta


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Jack Carmmo
Member
Join Date: Apr 2015
Old 05-29-2015 , 15:03   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #1

Friend takes a lot of your help , I installed the Deagles ' Map Manager v3.25Beta
on my server it runs well but at the moment the vote map it 's a locked 2 seconds , someone knows what can be ?
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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 05-30-2015 , 14:31   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #2

Quote:
Originally Posted by hN! View Post
Anyway that this can do RTV only? I run a dust2 server but do allow the option for rtv for when the players get bored With no map chooser at the end so it goes back to dust2 once the rtv map has been played.. I was using Galileo for this option but its got a bug atm. thanks
I am so sorry I missed your question. I just checked my e-mail and I did have one with your question in it, but I overlooked it. Wow.. sorry!

I looked through the code and there really isn't any way to do what you're asking as of v3.25Beta. I don't think anyone has ever asked for this type of functionality. I added it to my to-do list.


Quote:
Originally Posted by Jack Carmmo View Post
Friend takes a lot of your help , I installed the Deagles ' Map Manager v3.25Beta
on my server it runs well but at the moment the vote map it 's a locked 2 seconds , someone knows what can be ?
You're not the first person to report this. I haven't had too much luck reproducing it, but I think it has to do with a large number of maps. It may be somewhat dependent on the server's hardware. How many maps do you have on your server?

If you're willing to create a zip/7z/rar file of your entire server folder, host it on a site like Dropbox, and send me a link to it, I'll see if I can reproduce the problem and use the profiler to determine the root cause. Just change/remove any passwords you have in the config files. You can always PM me the link if you don't want to post it in this thread.


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Andy
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Jack Carmmo
Member
Join Date: Apr 2015
Old 06-03-2015 , 13:04   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #3

Friend excuse delay was no internet, maps of the past is too large for upa not of her, I can tell you I have some 190 maps on the server.

starting on how many maps it can run without crashing ?

Last edited by Jack Carmmo; 06-03-2015 at 13:05.
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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 06-03-2015 , 19:39   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #4

Quote:
Originally Posted by Jack Carmmo View Post
Friend excuse delay was no internet, maps of the past is too large for upa not of her, I can tell you I have some 190 maps on the server.

starting on how many maps it can run without crashing ?
If the server is actually crashing, that sounds like a different problem. If you mean the lag before a vote, there is no simple answer. I've tested with over 500 maps and I didn't have the same problem you're having with 190 maps. Until I am able to consistently reproduce the problem, I won't be able to tell what's causing it (and hopefully fix it or reduce the impact).


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Andy
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Jack Carmmo
Member
Join Date: Apr 2015
Old 06-03-2015 , 20:46   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #5

Of which want to thank you so , I have much to gain from the plugin, a locked to a 2/2 time for the vote on abir to pass.
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utaker
Senior Member
Join Date: Dec 2013
Old 07-09-2015 , 01:13   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #6

v3.25 plugin is missing, only source file is present in zip, where to get the compiled version

Last edited by utaker; 07-09-2015 at 01:13.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-09-2015 , 19:59   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #7

You can compile it with the webcompiler: http://www.amxmodx.org/webcompiler.cgi
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utaker
Senior Member
Join Date: Dec 2013
Old 07-10-2015 , 16:36   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #8

Quote:
Originally Posted by fysiks View Post
You can compile it with the webcompiler: http://www.amxmodx.org/webcompiler.cgi
The first post of the author also says "Do not use web compiler"
https://forums.alliedmods.net/showth...76#post1647176

So what to do
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borioli
Junior Member
Join Date: Jan 2010
Location: São Paulo - SP - Brasil
Old 08-11-2015 , 13:29   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #9

Where the deagsmapmanager.amxx ???
Please, help me!

ENCONTREI AQUI! OBRIGADO!

http://cscontrol.ru/load/3-1-0-3364

Last edited by borioli; 08-11-2015 at 13:36. Reason: RESOLVIDO!
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pizzahut
Senior Member
Join Date: Oct 2004
Old 12-22-2015 , 14:49   Re: Deagles' Map Manager v3.25Beta
Reply With Quote #10

I noticed a bug in Deagle's v3.23 which I assume also applies to v3.25Beta. The incremental client count (variable activeplayers) through client_putinserver and client_disconnect isn't working right. In my modified version that is based on v3.23 I've removed the increments and decrements and instead am using get_players() before activeplayers is needed (read).

I've also removed the variable currentplayers in v3.23 since apart from being increased or decreased as players (dis)connect, it's never used. And like with activeplayers, I wouldn't trust it to contain the correct number of players.

I'm not quite sure what the difference between activeplayers and currentplayers is supposed to be anyway. Shouldn't in theory inactive players get a client_putinserver call, too? Unless they are timing out. Or in other words, what is meant by "active"?

Last edited by pizzahut; 12-22-2015 at 14:50.
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