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[TF2 & DOD:S] Beacon Tag (v1.1 1/9/2011)


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Author
GamingRobot32
New Member
Join Date: Jan 2012
Plugin ID:
2770
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Play tag with guns
    Old 01-09-2012 , 17:09   [TF2 & DOD:S] Beacon Tag (v1.1 1/9/2011)
    Reply With Quote #1

    Games Supported
    • DOD:S
    • TF2

    Description
    Please read the whole post. if you can't be bothered to read the post, I can't be bothered to help you.

    When the plugin is enabled or round start a random player is picked to be beaconed. If they are killed the person who killed them is now beaconed.

    Admin Commands
    • sm_btpick <#userid|name>
    Allows the admin to pick a player to be beaconed/it.
    • sm_btshuffle
    Allows the admin to shuffle who is beaconed/it.


    ConVars
    • sm_beacontag -- 0/1 -- Enable or disable the plugin functionality.
    • sm_bt_radius -- min 50 max 1500 -- Radius of the beacon.

    Installation
    Place the .smx file in your sourcemod plugins folder.

    Plans
    • None currently

    Changelog
    1.1
    • Added DOD:S Support
    1.0
    • Initial release.
    Attached Files
    File Type: sp Get Plugin or Get Source (beacontag.sp - 875 views - 9.5 KB)

    Last edited by RedSword; 01-13-2013 at 09:34. Reason: fb given
    GamingRobot32 is offline
    404UserNotFound
    BANNED
    Join Date: Dec 2011
    Old 01-10-2012 , 02:18   Re: [TF2 & DOD:S] Beacon Tag (v1.1 1/9/2011)
    Reply With Quote #2

    Neat little plugin. Had a look at the source code, found it quite funny that you used my modified version of the Lo-Fi Beacon plugin's source code

    But yeah, neat little plugin. I'm gonna test it out
    404UserNotFound is offline
    RedSword
    SourceMod Plugin Approver
    Join Date: Mar 2006
    Location: Quebec, Canada
    Old 01-13-2013 , 09:34   Re: [TF2 & DOD:S] Beacon Tag (v1.1 1/9/2011)
    Reply With Quote #3

    Hi there.

    If the author was to come back, the following should be changed for approval :

    When beaconing a random player, the player with the highest client Id will never be taken (this could be exploited).

    Also, changing the following isn't needed, but would be a good thing to do :

    Hook "dod_round_start" rather than "round_start". "round_start" will never be called as it is in DoD:S. Also, try to be consistent between tabs and spaces.

    Otherwise it seems ok.

    Red
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