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[TF2] Fake and Force Unlimited (2.0, Dec 17 2013)


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Author
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Plugin ID:
2759
Plugin Version:
2.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    163 
    Plugin Description:
    Fake item drops, achievements, etc. and force commands, chat, taunts, etc.
    Old 01-04-2012 , 12:12   [TF2] Fake and Force Unlimited (2.0, Dec 17 2013)
    Reply With Quote #1

    Allows your admins/donators to fake item drops, achievements, and more; and allows admins to force commands. Was there ever really a good reason to combine the two? I guess not, but oh well. FAKE AND FORCE!!!

    NEW! Fake and Force Unlimited runs off of a config -- now, you can make your own fake messages and force your own commands!

    DEFAULT COMMANDS
    Spoiler

    INSTALLATION
    1a. (Usual) Download fakeandforce.smx. Place it in your server's addons/sourcemod/plugins/ directory.
    1b. (Compile-it-Yourself) If you want to compile the plugin yourself, you'll need More Colors. Don't forget it!
    2. Download fakeandforce.txt, and place it in your server's addons/sourcemod/configs/ directory.
    3. sm plugins load fakeandforce in server console or rcon. Done!

    Want to make your own FaF commands? Open up fakeandforce.txt and check out the top part; it's loaded with information on how to use it. Sorry if it's a little much
    Reload the plugin to use your new commands.

    UPDATES
    Spoiler
    Attached Files
    File Type: smx fakeandforce.smx (16.7 KB, 2637 views)
    File Type: txt fakeandforce.txt (7.1 KB, 2922 views)
    File Type: sp Get Plugin or Get Source (fakeandforce.sp - 1321 views - 13.2 KB)

    Last edited by MasterOfTheXP; 12-17-2013 at 13:24.
    MasterOfTheXP is offline
    xomp
    BANNED
    Join Date: Jul 2008
    Old 01-04-2012 , 12:16   Re: [TF2] Fake and Force 1.0
    Reply With Quote #2

    Great for trolling! I approve!
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    napalm00
    Veteran Member
    Join Date: Jun 2011
    Location: Italy, sadly
    Old 01-04-2012 , 12:50   Re: [TF2] Fake and Force 1.0
    Reply With Quote #3

    The "fake" part has already been done in another plugin, however the "force" one looks cool
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    Last edited by napalm00; 01-04-2012 at 12:50.
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    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 01-04-2012 , 12:58   Re: [TF2] Fake and Force 1.0
    Reply With Quote #4

    Quote:
    Originally Posted by napalm00 View Post
    The "fake" part has already been done in another plugin, however the "force" one looks cool
    Yes, and as I said in the first post, Fake Item Messages looks real-er but doesn't have custom name support yet.
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    Horsedick
    AlliedModders Donor
    Join Date: Sep 2011
    Old 01-04-2012 , 13:12   Re: [TF2] Fake and Force 1.0
    Reply With Quote #5

    Quote:
    Originally Posted by MasterOfTheXP View Post
    Yes, and as I said in the first post, Fake Item Messages looks real-er but doesn't have custom name support yet.
    I love the idea...however I also run item logging Geit I think is the creator of this one and just as the other fake item plugin does it inserts a entry. I'd love to run this for just making up stuff for fun but then it will likely insert the wrong entries into that logger thus giving a error and require me to delete them from the SQL database each time used. SO I guess what I'm saying is, can it be altered to not add entries to the item logger?

    Last edited by Horsedick; 01-04-2012 at 13:13.
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    MasterOfTheXP
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    Join Date: Aug 2011
    Location: Cloudbank
    Old 01-04-2012 , 13:23   Re: [TF2] Fake and Force 1.0
    Reply With Quote #6

    Quote:
    Originally Posted by Horsedick View Post
    I love the idea...however I also run item logging Geit I think is the creator of this one and just as the other fake item plugin does it inserts a entry. I'd love to run this for just making up stuff for fun but then it will likely insert the wrong entries into that logger thus giving a error and require me to delete them from the SQL database each time used. SO I guess what I'm saying is, can it be altered to not add entries to the item logger?
    Item Logger hooks the item_found event; this plugin only sends fake chat messages. So it will never add entries.
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    Horsedick
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    Join Date: Sep 2011
    Old 01-04-2012 , 14:48   Re: [TF2] Fake and Force 1.0
    Reply With Quote #7

    Quote:
    Originally Posted by MasterOfTheXP View Post
    Item Logger hooks the item_found event; this plugin only sends fake chat messages. So it will never add entries.
    Ok great I'll give it a try! Thanks!
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    Horsedick
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    Join Date: Sep 2011
    Old 01-04-2012 , 22:09   Re: [TF2] Fake and Force 1.0
    Reply With Quote #8

    Ok I like it just one request here... adjust the find,crafts etc all those things with the same colors/fonts as what the regular items display such as Yellow for unique as it is with item finder.
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    MasterOfTheXP
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    Join Date: Aug 2011
    Location: Cloudbank
    Old 01-04-2012 , 22:16   Re: [TF2] Fake and Force 1.0
    Reply With Quote #9

    Quote:
    Originally Posted by Horsedick View Post
    Ok I like it just one request here... adjust the find,crafts etc all those things with the same colors/fonts as what the regular items display such as Yellow for unique as it is with item finder.
    I'd love to, but it looks like TF2 keeps the item colours to itself and doesn't let SourceMod use them, at least not with the easy \x0<number> method. Although I've seen servers that use purple/black text for their messages...one of those guys will have to tell me their secrets.
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    napalm00
    Veteran Member
    Join Date: Jun 2011
    Location: Italy, sadly
    Old 01-05-2012 , 03:31   Re: [TF2] Fake and Force 1.0
    Reply With Quote #10

    Quote:
    Originally Posted by MasterOfTheXP View Post
    I'd love to, but it looks like TF2 keeps the item colours to itself and doesn't let SourceMod use them, at least not with the easy \x0<number> method. Although I've seen servers that use purple/black text for their messages...one of those guys will have to tell me their secrets.
    It's actually impossible to use those colors without first displaying an "item found" message to the client. In easy words, you'd have to fire a fake "item found" event for every new client that joins, and then use the black color (since it's the one that changes to the color of the item found).
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