sh_blowbackbob.sma(130) : error 017: undefined symbol "enemyPushed"\
Code:
//----------------------------------------------------------------------------------------------
public force_wind(id)
{
{
new team[33], players[32], pnum, origin[3], vorigin[3], parm[4]
new Float:tempVelocity[3] = {0.0, 0.0, 200.0}
new bool:enemyPushed = false
get_user_team(id, team, 32)
// Find all alive enemies
if ( equali(team, "CT") ) {
get_players(players, pnum, "ae", "TERRORIST")
}
else {
get_players(players, pnum, "ae", "CT")
}
get_user_origin(id, origin)
for ( new victim = 0; victim < pnum; victim++ ) {
get_user_origin(players[victim], vorigin)
if ( get_distance(origin, vorigin) < get_cvar_num("bob_radius") ) {
// Set cooldown/sound/self damage only once, if push is used
if ( !enemyPushed ) {
if (get_cvar_float("bob_cooldown") > 0.0) ultimateTimer(id, get_cvar_float("bob_cooldown"))
}
enemyPushed = true
}
// Stun enemy makes them easier to push
shStun(players[victim], 1)
set_user_maxspeed(players[victim], 1.0)
// First lift them
Entvars_Set_Vector(players[victim], EV_VEC_velocity, tempVelocity)
// Then push them back in x seconds after lift and do some damage
set_task(0.1, "move_enemy", 0, parm, 4)
}
}
if ( !enemyPushed && is_user_alive(id) ) {
client_print(id, print_chat, "[SH](Blowback Bob) No one around")
}
}
//----------------------------------------------------------------------------------------------