Can somebody make this for CT's only? (Humans)
Code:
public Player_TakeDamage(id, inflictor, attacker, Float:damage, damagebits)
{
if( !(1 <= attacker <= g_iMaxPlayers)
|| attacker != inflictor
|| get_user_weapon(attacker) != CSW_KNIFE )
return HAM_IGNORED;
SetHamParamFloat(4, damage * 2); //Here knife does double damage, ofc you can set it to 0.0 or anything.
return HAM_HANDLED;
}
I need it for zombie server.