Hi,
i'm just curious, is here a way to combine Half-Life based model animations with Counter-Strike based model animations(sounds silly).
Actually, i'm trying to connect the valve/models/robo.mdl sequence called deadsitting with the others which are in the cstrike/models/playeranimha.mdl (from
player animations plugin), because the standard 19 already bored me.
I have decompiled the original robo.mdl with the newest MilkShape, copied the sequence from the robo.qc
Code:
$sequence deadsitting "deadsitting" fps 10
to the playeranimha.qc, copied the deadsitting.smd to the playeranimha compile folder and, when i hit the compile button those errors appears
Code:
illegal parent bone replacement in sequence "deadsitting"
"Bip01 L Foot" has "Bip01 L Leg1", reference has "Bip01 L Calf"
illegal parent bone replacement in sequence "deadsitting"
"Bip01 R Foot" has "Bip01 R Leg1", reference has "Bip01 R Calf"
illegal parent bone replacement in sequence "deadsitting"
"Bip01 L Hand" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "deadsitting"
"Bip01 R Hand" has "Bip01 R Arm2", reference has "Bip01 R Forearm"
i'm stuck actually, i don't know what to do and i'm looking for assistance
i'm also attaching the decompiled models sources
i hope somebody is able to help(know-how)