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Model Restriction problem


  
 
 
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DotNetJunkie
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Join Date: May 2005
Location: In front of my pc
Old 08-28-2005 , 08:25   Model Restriction problem
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I wrote a model restriction plugin that hooks
client_connect, client_putinserver, client_infochanged, and client_disconnect
to ensure the player isn't using a restricted model and all that good stuff
but I noticed that if someone binds a key to a model (e.g. bind "o" "model laurence")
they can change their model.

Is there a way to prevent this without a task that checks every second??

Thanks!
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