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To many if statments?


  
 
 
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 10-30-2011 , 16:18   To many if statments?
Reply With Quote #1

I have a question for you awesome scripters

With the below code im noticing lag when i kill some one on my team or thother...

Is that caused by to many if statements?

PHP Code:
public fwdPlayerDeath(iVictimiAttackeriShouldGib)
{
    if(!
get_pcvar_num(g_Cvar2[CVAR_ENABLED]) || is_user_bot(iAttacker))
        return 
HAM_IGNORED;
    
    if(
get_pcvar_num(g_Cvar2[CVAR_DEATHMATCH]) && !bBombPlanted)
    {
        
set_task(get_pcvar_float(g_Cvar2[CVAR_RESPAWNTIME]), "RespawnPlayer"iVictim);
        
set_task(0.01"RespawnHud"iVictim);
    }
    
    
set_pev(iVictimpev_iuser10);
    
    if(
get_pcvar_num(g_Cvar2[CVAR_SOUNDTOGGLE]))
    {
        
emit_sound(iVictimCHAN_VOICEg_Death_Sounds[random(sizeof(g_Death_Sounds))], VOL_NORMATTN_NORM0PITCH_NORM);
    }
    
    
StopBleeding(iVictim);
    
g_kills[iVictim] = 0;
    
g_HS[iVictim] = 0;
    
    if(!
IsPlayer(iAttacker))
        return 
HAM_IGNORED;
        
    new 
weapon get_user_weapon(iAttacker);
    new 
HitGroup get_pdata_int(iVictimm_LastHitGroup5);
    new 
iClass g_XP[iAttacker][Class];
    new 
iTotalKillerXP;
    
    if(
get_pcvar_num(g_Cvar2CVAR_TK ]) && cs_get_user_team(iVictim) == cs_get_user_team(iAttacker))
    {
        
g_XP[iAttacker][XP][iClass] -= get_pcvar_num(g_Cvar2[CVAR_TKXP]);
        
set_hudmessage(0255500.500.3312.02.0);
        
ShowSyncHudMsg(iAttackergHudSyncXp"- %d"get_pcvar_num(g_Cvar2[CVAR_TKXP]));
    }
    else if(
cs_get_user_team(iAttacker) != cs_get_user_team(iVictim))
    {
        
//Adds Kill XP
        
iTotalKillerXP += get_pcvar_num(g_Cvar2[CVAR_KILLXP]);
        ++
g_kills[iAttacker];
        
        
//Adds Knife Bonus
        
if(weapon == CSW_KNIFE)
        {
            
iTotalKillerXP += get_pcvar_num(g_Cvar2[CVAR_KNIFEBONUS]);
        }
        
        if(
HitGroup == HIT_HEAD)
        {
            
iTotalKillerXP += get_pcvar_num(g_Cvar2[CVAR_HSBONUS]);
            ++
g_HS[iAttacker];
        }
        
        
//Adds Kill Streak Bonus
        
if(g_kills[iAttacker] == get_pcvar_num(g_Cvar2[CVAR_KILLSTREAK]))
        {
            
iTotalKillerXP += get_pcvar_num(g_Cvar2[CVAR_KILLSTREAKBONUS]);
            
g_kills[iAttacker] = 0;
        }
        
        
//Adds Headshot Streak
        
if(g_HS[iAttacker] == get_pcvar_num(g_Cvar2[CVAR_HSSTREAK]))
        {
            
iTotalKillerXP += get_pcvar_num(g_Cvar2[CVAR_HSSTREAKBONUS]);
            
g_HS[iAttacker] = 0;
        }
        
        
g_XP[iAttacker][XP][iClass] += iTotalKillerXP;
        
set_hudmessage(0255500.500.3312.02.0);
        
ShowSyncHudMsg(iAttackergHudSyncXp"+ %d"iTotalKillerXP);
        
iTotalKillerXP 0;
    }
    
    
CheckLevel(iAttacker);
    return 
HAM_IGNORED;



EDIT... now its not lagging on player death but crashing on map change due to nvault... GOD I HATE THIS CRAP....

Last edited by Doc-Holiday; 10-30-2011 at 16:34.
Doc-Holiday is offline
 


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