Junior Member
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10-30-2011
, 13:25
Respawn Chance (bug/help)
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#1
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i found a bug on this plugin. you can say reviveme and if it didnt succeed you can reconnect and try again and so on.. please someone fix it ...
Thanks!
PHP Code:
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> new Float:LastSpawnAttempt[33] new bool:RoundEnded = false public plugin_init() { register_plugin("Random Respawn Chance", "0.9", "Bo0m!") register_clcmd("say", "spawnchance") register_cvar("spawnchance_on","1") register_cvar("spawnchance_msg","1") register_cvar("spawnchance_msgtime","75") register_cvar("spawnchance_odds","10") register_cvar("spawnchance_wait","150") register_cvar("spawnchance_adminbonus","0") register_logevent("event_RoundStarted", 2, "1=Round_Start") register_logevent("event_RoundEnded", 2, "1=Round_End") } public plugin_precache() { precache_sound("debris/beamstart9.wav") } public client_putinserver(id) { if(is_user_bot(id)) return PLUGIN_HANDLED set_task(20.0, "spawnmessage", id) LastSpawnAttempt[id] = -5000.0 return PLUGIN_CONTINUE } public client_disconnect(id) { if(is_user_bot(id)) return PLUGIN_HANDLED LastSpawnAttempt[id] = -5000.0 return PLUGIN_CONTINUE } public event_RoundStarted() { RoundEnded = false } public event_RoundEnded() { RoundEnded = true } public spawnagain(id) { spawn(id) give_item(id,"weapon_knife") return PLUGIN_CONTINUE } public spawnmessage(id) { if (!get_cvar_num("spawnchance_on") || !get_cvar_num("spawnchance_msg")) return PLUGIN_HANDLED if(get_cvar_num("spawnchance_msgtime") < 10) { server_cmd ("spawnchance_msgtime 10") return PLUGIN_CONTINUE } if(is_user_connected(id)) client_print(id, print_chat, "[Respawn Chance] You have a 1 in %d chance to revive when dead! Say reviveme for your chance!",get_cvar_num("spawnchance_odds")) set_task(get_cvar_float("spawnchance_msgtime"), "spawnmessage", id) return PLUGIN_HANDLED } public spawnchance(id) { new Speech[192] read_args(Speech,192) remove_quotes(Speech) if(get_cvar_num("spawnchance_odds") < 2) { server_cmd ("spawnchance_odds 2") return PLUGIN_CONTINUE } if(get_cvar_num("spawnchance_odds") > 1000) { server_cmd ("spawnchance_odds 1000") return PLUGIN_CONTINUE } if(get_cvar_num("spawnchance_wait") < 0) { server_cmd ("spawnchance_wait 0") return PLUGIN_CONTINUE } if(get_cvar_num("spawnchance_wait") > 5000) { server_cmd ("spawnchance_wait 5000") return PLUGIN_CONTINUE } if(spawnchance2(id,Speech)) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public spawnchance2(id,Speech[]) { if (get_cvar_num("spawnchance_adminbonus") == 1 && (get_user_flags(id) & ADMIN_IMMUNITY) ) { LastSpawnAttempt[id] = -5000.0 } if ( (equali(Speech, "respawnme")) || (equali(Speech, "reviveme")) || (equali(Speech, "revive me")) || (equali(Speech, "/revive")) || (equali(Speech, "/reviveme")) || (equali(Speech, "respawn me")) ) { if (get_cvar_num("spawnchance_on") == 0) { client_print(id, print_chat, "Respawning is currently disabled.") return PLUGIN_HANDLED } if (cs_get_user_team(id) == CS_TEAM_SPECTATOR) { client_print(id, print_chat, "Spectators can't respawn silly!.") return PLUGIN_HANDLED } if (RoundEnded == true) { client_print(id, print_chat, "The round ended, you don't want to waste your chance!.") return PLUGIN_HANDLED } if (is_user_alive(id) == 1) { client_print(id,print_chat, "You have to be dead before you can attempt to respawn!") return PLUGIN_HANDLED } else if (get_gametime() < LastSpawnAttempt[id] + get_cvar_float("spawnchance_wait")) { client_print(id,print_chat, "Sorry you can't try to respawn now. Try again in %d seconds.",floatround(LastSpawnAttempt[id] + get_cvar_num("spawnchance_wait") - get_gametime() + 1)) return PLUGIN_HANDLED } new ChanceAmount = random(get_cvar_num("spawnchance_odds")) new User[32] get_user_name(id,User,32) if (get_cvar_num("spawnchance_adminbonus") == 2 && (get_user_flags(id) & ADMIN_IMMUNITY) ) { client_cmd(id,"spk debris/beamstart9") client_print(id,print_chat, "You win! Prepare to be respawned!") spawn(id) set_task(0.5,"spawnagain",id) set_hudmessage(200,0,0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) show_hudmessage(0,"%s won and has been respawned!",User) } else { if (1 == ChanceAmount) { client_cmd(id,"spk debris/beamstart9") client_print(id,print_chat, "You win! Prepare to be respawned!") spawn(id) set_task(0.5,"spawnagain",id) set_hudmessage(200,0,0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) show_hudmessage(0,"%s won and has been respawned!",User) } else if (ChanceAmount > 1) { client_print(id,print_chat, "Sorry, you didn't respawn this time!") } LastSpawnAttempt[id] = get_gametime() return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } return PLUGIN_CONTINUE }
PLUGIN LINK
I dont understand nothing about coding but i think it is like this:
code...
//If a player reconnect show a message like that:
client_print(id,print_chat, "You cannot use reviveme because you reconnected!"
Last edited by eliptics; 11-13-2011 at 15:41.
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