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[REQ] Strip Primary weapon, secondary weapon, grenades.


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Evaldas.Grigas
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Join Date: Sep 2011
Location: Lithuania
Old 10-25-2011 , 11:51   [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #1

I request someone to make a module that would include this commands:
Code:
stripuserweapons(id, "primary_weapon")
stripuserweapons(id, "secondary_weapon")
stripuserweapons(id, "grenades")
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Last edited by Evaldas.Grigas; 10-25-2011 at 11:51.
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drekes
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Old 10-25-2011 , 12:02   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #2

Can be done by a simple stock too, you don't need a module for that.

Edit: Working on this, gonna end up with a .inc file.
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.

Last edited by drekes; 10-25-2011 at 12:15.
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Evaldas.Grigas
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Old 10-25-2011 , 12:34   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #3

Great!
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drekes
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Old 10-25-2011 , 12:58   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #4

Inc:
http://forums.alliedmods.net/showpos...38&postcount=9

test plugin:
PHP Code:
#include <amxmodx>
#include <stripweapons>
#include <fakemeta>


public plugin_init()
{
    
register_clcmd("strip""CmdStrip");
}


public 
CmdStrip(id)
{
    new 
szArg[5];
    
read_argv(1szArgcharsmax(szArg));
    
strtolower(szArg);
    
    switch(
szArg[0])
    {
        case 
'p'StripWeapons(idPrimary);
        case 
's'StripWeapons(idSecondary);
        case 
'g'StripWeapons(idGrenades);
        case 
'c'StripWeapons(idC4);
        case 
'k'ham_strip_user_weapon(idCSW_KNIFE3true);
        default: 
console_print(id"Wrong argument.");
    }
    
    return 
PLUGIN_HANDLED;

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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.

Last edited by drekes; 01-30-2012 at 12:18. Reason: updated include
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Evaldas.Grigas
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Old 10-25-2011 , 14:26   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #5

How do you name this inc?

EDIT: Found it. <stripweapons>

EDIT 2: Works perfect thanks! You saved me useless ~25 lines in my plugin!
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Last edited by Evaldas.Grigas; 10-25-2011 at 14:35.
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Evaldas.Grigas
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Old 10-28-2011 , 12:16   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #6

Yo, drekes. Can you add 1 feature? Please make that this include could strip all grenades and seperately. Example:
PHP Code:
StripWeapons(idCSW_HEGRENADE
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Last edited by Evaldas.Grigas; 10-28-2011 at 12:18.
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drekes
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Old 10-28-2011 , 12:38   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #7

Quote:
Originally Posted by Evaldas.Grigas View Post
Yo, drekes. Can you add 1 feature? Please make that this include could strip all grenades and seperately. Example:
PHP Code:
StripWeapons(idCSW_HEGRENADE
PHP Code:
ham_strip_user_weapon(idCSW_HEGRENADE); 
the ham* stock is also in that include.
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.

Last edited by drekes; 10-28-2011 at 12:39.
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Evaldas.Grigas
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Old 10-28-2011 , 12:39   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #8

So I can use this sort of code? Or other CSW_ right?
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drekes
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Old 10-28-2011 , 15:10   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #9

I've commented the .inc & made a small change.
That should help you understand it.
Attached Files
File Type: inc stripweapons.inc (4.0 KB, 1404 views)
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.

Last edited by drekes; 01-30-2012 at 12:19. Reason: Updated include
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Evaldas.Grigas
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Old 10-28-2011 , 15:14   Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Reply With Quote #10

Thank you. But I still don't understand what do you mean by changeing weapon?
EDIT: Understood by reading it 10 times.
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Last edited by Evaldas.Grigas; 10-28-2011 at 15:15.
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