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Power Up Mod 2.0


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   EKS (167)
GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-24-2005 , 04:06   Power Up Mod 2.0
Reply With Quote #1

  • This plugin creates Power Ups that give you different abilities depending on what Power Up it is. The Power Ups can be set to either spawn ever new round (default) or X seconds after being picked up (See CVARs).

Commands:
  • amx_pup_create - <type>
  • amx_pup_remove - Removes nearest Power Up spawn to you.

CVARs:
  • pup_last - How long Power Up abilities last (Default: 21.0)
  • pup_respawn - How long it takes after Power Up is picked up to respawn (0=new round OR time in seconds) (Default: 0)
  • pup_enabled - Plugin Enabled (1=On 0=Off) (Default: 1)

Power Up Types:
  • Armor
  • Autoheal
  • Bhop
  • Damage
  • Footsteps
  • Gravity
  • Health
  • Invisibility
  • Money
  • Recoil
  • Speed
  • Random

Models go into your models folder.

Waypoint config files will be created in your amxmodx/configs/PowerUps folder.
Attached Files
File Type: sma Get Plugin or Get Source (GHW_Power_Up_Mod.sma - 4704 views - 12.3 KB)
File Type: zip Power_Up_Models.zip (71.8 KB, 3101 views)

Last edited by GHW_Chronic; 02-13-2008 at 14:25.
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v3x
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Join Date: Oct 2004
Location: US
Old 08-24-2005 , 04:10  
Reply With Quote #2

Nice job, I'll have to make something like this. ;) ;)
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 08-24-2005 , 04:15  
Reply With Quote #3

Quote:
Originally Posted by v3x
Nice job, I'll have to make something like this. ;) ;)
na, this is the one and only GODLIKE of all GODLIKENESS plugins...Took me so long, script, plugins, waypoints...serisouly...
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S4in7
Senior Member
Join Date: Aug 2005
Location: Teufelskueche
Old 08-24-2005 , 04:52  
Reply With Quote #4

yeah nice plugin

if i would not have a WC3 FT server I just would test it out.

would be nice if you implement a var to turn on/off the plugin and a vote in the amxmodmenu to ask players wether to turn on/off the plugin
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Join Date: Jan 2004
Location: Canalization
Old 08-24-2005 , 06:21  
Reply With Quote #5

Neat
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mysticssjgoku4
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Join Date: Jan 2005
Location: Chicago Heights, IL
Old 08-24-2005 , 11:07  
Reply With Quote #6

LOLOLOL NICE!
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atomic
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Join Date: Jan 2005
Location: What The Foot?
Old 08-24-2005 , 11:15  
Reply With Quote #7

this is simular to runemod but NICE WORK
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Proach
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Join Date: Jan 2005
Location: The Netherlands
Old 08-24-2005 , 12:04  
Reply With Quote #8

veery nice.. it's a small mod !
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XunTric
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Join Date: Jan 2005
Location: Norway/Norge
Old 08-24-2005 , 12:35  
Reply With Quote #9

Awesome!
But it is a copy of runemod and maybe deathmatch hehe.

I like the models

But as S4in7 said, make a cvar to turn it on and off.
Because I run with SuperHero mod and I dont want to run em both at the same time.
Most people have those powers allready from superheros.

So on some maps I might want to change to this mod for a while instead of SuperHero Mod.

So if you get a cvar its going to my server.
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Zenith77
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Join Date: Aug 2005
Old 08-24-2005 , 17:21  
Reply With Quote #10

Yea nice job...and it is a copy of rune mod :/ but with better models and a few extra stuff...

COMBINE THE 2 TOGETHER AND YOU GOT YOUR SELF A BACON CHEESEBURGER!


By the way how you create those ?
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