Raised This Month: $ Target: $400
 0% 

Defining, otherwise random.


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
DahVid
Senior Member
Join Date: Jun 2005
Old 08-21-2005 , 21:58   Defining, otherwise random.
Reply With Quote #1

I'm making a tracer plugin. I want to make it so it's well...Random unless defined. Like a command using read_argv for all of my things defined as random_num, but if that command hasn't been used then keep doing it as random_num.. I do not understand how!

Code:
#include <amxmodx> #include <amxmisc> #include <engine> #define MAX_PLAYERS 32 new sprite new g_nCurWeapon[MAX_PLAYERS][2] public plugin_init() {     register_plugin("Tracer","0.1","DahVid")     register_event("CurWeapon","set_tracer","b","1=1")     register_cvar("tr_square","1",ADMIN_BAN)     register_cvar("tr_tracer","1",ADMIN_BAN)     register_cvar("tr_on","1",ADMIN_BAN) } public plugin_precache() {     sprite=precache_model("sprites/laserbeam.spr") } public set_tracer(id) {     if(get_cvar_num("tr_on")) {                 new weaponID = read_data(2)         new wAmmo = read_data(3)                 new red=random_num(0,255)         new green=random_num(0,255)         new blue=random_num(0,255)         new bright=random_num(100,255)         new life=random_num(3,20)         new width=random_num(4,30)         new noise=random_num(0,2)                 new startorigin[3]         new endorigin[3]                 get_user_origin(id,startorigin,1)         get_user_origin(id,endorigin,3)                         if( g_nCurWeapon[id-1][0] != weaponID ) // User Changed Weapons..         {             g_nCurWeapon[id-1][0] = weaponID             g_nCurWeapon[id-1][1] = wAmmo             return PLUGIN_CONTINUE         }         if( g_nCurWeapon[id-1][1] < wAmmo ) // User Reloaded..         {             g_nCurWeapon[id-1][1] = wAmmo             return PLUGIN_CONTINUE         }         if( g_nCurWeapon[id-1][1] == wAmmo ) // User did something else, but didn't shoot..         return PLUGIN_CONTINUE                 g_nCurWeapon[id-1][1] = wAmmo         g_nCurWeapon[id-1][0] = weaponID                         if(get_cvar_num("tr_tracer")) {             message_begin(MSG_BROADCAST,SVC_TEMPENTITY) //tracer             write_byte(0) //TE_BEAMPOINTS             write_coord(startorigin[0]) //startorigin             write_coord(startorigin[1])             write_coord(startorigin[2])             write_coord(endorigin[0]) //endorigin             write_coord(endorigin[1])             write_coord(endorigin[2])             write_short(sprite) //sprite             write_byte(0) //starting frame             write_byte(10) //frame rate             write_byte(life) //life             write_byte(width) //line width             write_byte(noise) //noise             write_byte(red) //red             write_byte(green) //green             write_byte(blue) //blue             write_byte(bright) //brightness             write_byte(1) //scroll speed             message_end()         }         if(get_cvar_num("tr_square")) {             message_begin(MSG_BROADCAST,SVC_TEMPENTITY) //white squares             write_byte(15)             write_coord(startorigin[0]) //startorigin             write_coord(startorigin[1])             write_coord(startorigin[2])             write_coord(endorigin[0]) //endorigin             write_coord(endorigin[1])             write_coord(endorigin[2])             write_short(sprite) //sprite             write_byte(70) //count             write_byte(life) //life             write_byte(1) //scale             write_byte(0) //velocity along vector 10's             write_byte(0) //randomness of velocity in 10's             message_end()                         return PLUGIN_CONTINUE         }     }     return PLUGIN_CONTINUE }
DahVid is offline
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode