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Xp Earned Hud


  
 
 
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modernwarfare
Senior Member
Join Date: Aug 2011
Location: sweden
Old 09-23-2011 , 17:41   Xp Earned Hud
Reply With Quote #1

Hey guys i made an xp mod

but i have a bug

when i like kill 2 ppl it just shows me the xp earned at the hud for the first kill

and here is my death method:

Code:
public eDeath(iVictim, iAttacker) {
    new HitGroup = get_pdata_int(iVictim, m_LastHitGroup);
    Killstreaks[iVictim] = 0;
    kills[iVictim] = 0;
    HS[iVictim] = 0;

    if(get_cvar_num("Deathmatch") == 1 && !BombPlanted) {
        set_task(3.00, "RespawnPlayer", iVictim);
        set_task(0.01, "Respawntext", iVictim);
    }


    if(!IsPlayer(iAttacker)){
        return HAM_IGNORED;
    }
    new weapon = get_user_weapon(iAttacker);

    if(get_user_team(iAttacker) != get_user_team(iVictim)) {
            ++Killstreaks[iAttacker];
            if(kills[iAttacker] != get_pcvar_num(KILLSTREAK)  && HS[iAttacker] != get_pcvar_num(HSSTREAK))
            {
                if(weapon == CSW_KNIFE)
                {
                    if(HitGroup != HIT_HEAD)
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) + get_pcvar_num(KNIFE_Kill));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(KNIFE_Kill));
                        ++kills[iAttacker];
                    }
                    else
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) +  get_pcvar_num(HS_Kill) + get_pcvar_num(KNIFE_Kill));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HS_Kill) + get_pcvar_num(KNIFE_Kill));
                        ++kills[iAttacker];
                        ++HS[iAttacker];
                    }
                }
                else 
                {
                    if(HitGroup != HIT_HEAD)
                    {
                        PlayerXP[iAttacker] += get_pcvar_num(XP_Kill);
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill));
                        ++kills[iAttacker];
                    }
                    else
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) +  get_pcvar_num(HS_Kill));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HS_Kill));
                        ++kills[iAttacker];
                        ++HS[iAttacker];
                    }
                }
            }
            if(kills[iAttacker] == get_pcvar_num(KILLSTREAK) && HS[iAttacker] == get_pcvar_num(HSSTREAK))
            {
                if(weapon == CSW_KNIFE)
                {
                    if(HitGroup != HIT_HEAD)
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(KILLSTREAKBONUS) + get_pcvar_num(HSSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(KILLSTREAKBONUS) + get_pcvar_num(HSSTREAKBONUS));
                        kills[iAttacker] = 0;
                        HS[iAttacker] = 0;
                    }
                    else
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) +  get_pcvar_num(HS_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(KILLSTREAKBONUS) + get_pcvar_num(HSSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HS_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(KILLSTREAKBONUS) + get_pcvar_num(HSSTREAKBONUS));
                        kills[iAttacker] = 0;
                        HS[iAttacker] = 0;
                    }
                }
                else 
                {
                    if(HitGroup != HIT_HEAD)
                    {
                        PlayerXP[iAttacker] += get_pcvar_num(XP_Kill) + get_pcvar_num(KILLSTREAKBONUS) + get_pcvar_num(HSSTREAKBONUS);
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(KILLSTREAKBONUS) + get_pcvar_num(HSSTREAKBONUS));
                        kills[iAttacker] = 0;
                        HS[iAttacker] = 0;
                    }
                    else
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) +  get_pcvar_num(HS_Kill) + get_pcvar_num(KILLSTREAKBONUS) + get_pcvar_num(HSSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HS_Kill) + get_pcvar_num(KILLSTREAKBONUS) + get_pcvar_num(HSSTREAKBONUS));
                        kills[iAttacker] = 0;
                        HS[iAttacker] = 0;
                    }
                }
            }
            if(kills[iAttacker] == get_pcvar_num(KILLSTREAK) && HS[iAttacker] != get_pcvar_num(HSSTREAK))
            {
                if(weapon == CSW_KNIFE)
                {
                    if(HitGroup != HIT_HEAD)
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(KILLSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(KILLSTREAKBONUS));
                    }
                    else
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) +  get_pcvar_num(HS_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(KILLSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HS_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(KILLSTREAKBONUS));
                        ++HS[iAttacker];
                    }
                }
                else 
                {
                    if(HitGroup != HIT_HEAD)
                    {
                        PlayerXP[iAttacker] += get_pcvar_num(XP_Kill) + get_pcvar_num(KILLSTREAKBONUS);
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(KILLSTREAKBONUS));
                    }
                    else
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) +  get_pcvar_num(HS_Kill) + get_pcvar_num(KILLSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HS_Kill) + get_pcvar_num(KILLSTREAKBONUS));
                        ++HS[iAttacker];
                    }
                }
                kills[iAttacker] = 0;    
            }
            if(HS[iAttacker] == get_pcvar_num(HSSTREAK) && kills[iAttacker] != get_pcvar_num(KILLSTREAK))
            {
                if(weapon == CSW_KNIFE)
                {
                    if(HitGroup != HIT_HEAD)
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(HSSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(HSSTREAKBONUS));
                        HS[iAttacker] = 0;
                    }
                    else
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) +  get_pcvar_num(HS_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(HSSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HS_Kill) + get_pcvar_num(KNIFE_Kill) + get_pcvar_num(HSSTREAKBONUS));
                        HS[iAttacker] = 0;
                    }
                }
                else 
                {
                    if(HitGroup != HIT_HEAD)
                    {
                        PlayerXP[iAttacker] += get_pcvar_num(XP_Kill) + get_pcvar_num(HSSTREAKBONUS);
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HSSTREAKBONUS));
                        HS[iAttacker] = 0;
                    }
                    else
                    {
                        PlayerXP[iAttacker] += (get_pcvar_num(XP_Kill) +  get_pcvar_num(HS_Kill) + get_pcvar_num(HSSTREAKBONUS));
                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0);
                        ShowSyncHudMsg(iAttacker, gHudSyncXp, "+ %d", get_pcvar_num(XP_Kill) + get_pcvar_num(HS_Kill) + get_pcvar_num(HSSTREAKBONUS));
                        HS[iAttacker] = 0;
                    }
                }
            }
    }
    if(get_cvar_num("SaveXP") == 1 && !is_user_bot(iAttacker)) {
    SaveData(iAttacker);
    }
    ShowHud(iAttacker);
    CheckLevel(iAttacker);
    return HAM_IGNORED;
}
an exemple

i kill 3 players in same time

very fast

so this comes


100+ and its supposted to be 300+

so any idea?
__________________
Im supporting/coding XP Mod Plugin
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R.I.P. The 2967 American people that lost their lives 9/11 and R.I.P.
The 48,644 Afghan and 1,690,903 Iraqi people that paid the ultimate price for a crime they did not commit.



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