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Block Zoom


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Plugin Info:     Modification:   Counter-Strike        Category:   Admin Commands       
leonard19941
Veteran Member
Join Date: Jun 2011
Old 09-13-2011 , 14:31   Block Zoom
Reply With Quote #1

Block Zoom


Description

This is a very simple but effective plugin this plugin does is simply what you can not use the zoom of a weapon.

Requirements

* Mods: Counter-Strike 1.6 or Condition-Zero
* AMXX: Version 1.8.0 or later

Installation

* Extract .amxx file to your plugins folder, and add its name to plugins.ini

Credits

* AMXX Dev Team: for all the hard work which made this possible
*Arkshine: for the original idea

Changelog

Quote:
-Version: 1.0 (Sep 13, 2011)
* Public release.


- Version: 1.1 (Apr 12, 2012)
* Some minor fixes.
Attached Files
File Type: sma Get Plugin or Get Source (amx_blockzoom.sma - 864 views - 683 Bytes)

Last edited by leonard19941; 04-12-2012 at 10:44.
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Korxu
Senior Member
Join Date: Sep 2010
Old 09-13-2011 , 15:50   Re: Block_Action_Secundary
Reply With Quote #2

You define this
PHP Code:
#define PLUGIN "Block_Secundary"
#define VERSION "1.0"
#define AUTHOR "LeOnArD, Idea Original Arkshine" 
and don't use it?
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kotinha
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Old 09-13-2011 , 22:03   Re: Block_Action_Secundary
Reply With Quote #3

He's saying that this code
PHP Code:
#define PLUGIN "Block_Secundary"
#define VERSION "1.0"
#define AUTHOR "LeOnArD, Idea Original Arkshine" 
isn't doing anything, you can remove it.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-14-2011 , 00:46   Re: Block_Action_Secundary
Reply With Quote #4

oO

Half of weapons registered, not existing weapons registered, no customisation...
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bibu
Veteran Member
Join Date: Sep 2010
Old 09-14-2011 , 12:22   Re: Block_Action_Secundary
Reply With Quote #5

fail
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joshknifer
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Join Date: Jun 2011
Location: Denver, CO
Old 09-14-2011 , 12:41   Re: Block_Action_Secundary
Reply With Quote #6

Quote:
Originally Posted by ConnorMcLeod View Post
oO

Half of weapons registered, not existing weapons registered, no customisation...
You didn't mention he misspelled Secondary
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leonard19941
Veteran Member
Join Date: Jun 2011
Old 09-15-2011 , 17:37   Re: Block_Action_Secundary
Reply With Quote #7

There is a simple plugin that lets you use the secondary action of the weapons that's all.
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nikhilgupta345
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Join Date: Aug 2009
Location: Virginia
Old 09-15-2011 , 18:17   Re: Block_Action_Secundary
Reply With Quote #8

That does NOT let you use the secondary actions of the weapons.

And not even all weapons, only some of them.
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leonard19941
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Join Date: Jun 2011
Old 09-22-2011 , 10:47   Re: Block_Action_Secundary
Reply With Quote #9

You can not use the secondary action of the arms but only the arms and put me in your plugin if you want to put up the sniper because it yourself.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-22-2011 , 14:57   Re: Block_Action_Secundary
Reply With Quote #10

"weapon_shield_r" doesn't even exist as entity, and "weapon_shield" would have no effect anyway, need to register all pitsols, nades and knife.

Seems that you haven't tested the plugin and that you don't want to take suggestions in account, or don't let them choose which weapons they want to disable.
Note that release rules say that customization should not imply any .sma edition.

So you released a hardcoded plugin that may suit your needs but not users ones.

Also the method used should generate some animation bugs client side.
Arkshine has posted some working code somewhere on the forum that fixes that.

For all those reasons, unapproved.
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