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[REMOVE] usp/glock without looping?


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avril-lavigne
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Join Date: Apr 2009
Old 08-05-2011 , 10:42   [REMOVE] usp/glock without looping?
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I know several ways to get current weapon id fast
but how to remove that weapon * ( NOT DROP! )
on player spawn (fwdPlayerSpawn)
I need to remove pistols by default eg. glock / usp
I know strip_user_weapons(id)
and give_item("weapon_knife")

but I cant use this because I have custom weapons bound to cs_weapons.
User should have some weapons on spawn.
and I dont want to check what weapons user had on spawn and give it to him again......

may be is another way to remove glock/usp , without looping ....I need advice
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nikhilgupta345
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Join Date: Aug 2009
Location: Virginia
Old 08-05-2011 , 11:13   Re: [REMOVE] usp/glock without looping?
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http://forums.alliedmods.net/showthread.php?t=56377
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avril-lavigne
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Join Date: Apr 2009
Old 08-05-2011 , 11:15   Re: [REMOVE] usp/glock without looping?
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WOW!
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I accept Paypal, Moneybookers,etc

Last edited by avril-lavigne; 08-05-2011 at 11:22.
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