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Subplugin Submission [ZP] Addon: Quad Damage (Human)


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DSASDFGH
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Join Date: Jul 2011
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Old 08-01-2011 , 15:06   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #1

can you convert using engine module to fakemeta?
i heard that engine uses more cpu usage..
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abdul-rehman
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Old 08-01-2011 , 15:18   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #2

Quote:
Originally Posted by DSASDFGH View Post
can you convert using engine module to fakemeta?
i heard that engine uses more cpu usage..
Who told you that, well it depends which function ur talking about but in general every module is useful.
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Old 08-01-2011 , 15:21   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #3

Quote:
Originally Posted by DSASDFGH View Post
can you convert using engine module to fakemeta?
i heard that engine uses more cpu usage..
I only use 1 native by engine:
PHP Code:
set_rendering(idkRenderFxGlowShellGLOW_RGLOW_GGLOW_BkRenderNormal5
Many people say if set_rendering with engine is efficient compare with fm stock.
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abdul-rehman
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Old 08-01-2011 , 15:38   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #4

Quote:
Originally Posted by yokomo View Post
I only use 1 native by engine:
PHP Code:
set_rendering(idkRenderFxGlowShellGLOW_RGLOW_GGLOW_BkRenderNormal5
Many people say if set_rendering with engine is efficient compare with fm stock.
Use fun's set_user_rendering since its alot more effecient then engines/fm's stock.
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Old 08-01-2011 , 15:48   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #5

Quote:
Originally Posted by abdul-rehman View Post
Use fun's set_user_rendering since its alot more effecient then engines/fm's stock.
Blank for awhile...
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bibu
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Join Date: Sep 2010
Old 08-01-2011 , 15:51   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #6

Quote:
Originally Posted by abdul-rehman View Post
Use fun's set_user_rendering since its alot more effecient then engines/fm's stock.
For the entity it won't work, but use fun for the player glowing. abdul is right.
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abdul-rehman
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Old 08-01-2011 , 16:20   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #7

Quote:
Originally Posted by bibu View Post
For the entity it won't work, but use fun for the player glowing. abdul is right.
Oh sorry i havent looked at the code so i forgot about that one
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Gam3ronE
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Join Date: Aug 2010
Old 08-01-2011 , 16:59   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #8

Does everyone here the "Quad Damage!" sound effect, or just the person using it?
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XINLEI
me too
Join Date: Jun 2011
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Old 08-01-2011 , 17:10   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #9

I think there's a quad damage plugin already...

Yup.

http://forums.alliedmods.net/showthread.php?t=77290
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Kiryu Zero
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Join Date: Apr 2010
Location: Sankt-Peterburg, Russia
Old 08-01-2011 , 19:54   Re: [ZP] Addon: Quad Damage (Human)
Reply With Quote #10

Hi, found a bug. If survior takes the skull and kill Nemesis server crashes.
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