so i have the following code...
my problem is that the return is always 0.0
what have i done wrong?
PHP Code:
public plugin_natives()
register_native("zpnm_get_user_gravity", "native_get_user_gravity", 1)
// Native: zpnm_get_user_gravity
public Float:native_get_user_gravity(id)
{
// ZP disabled
if (!g_pluginenabled)
return -1.0;
if (!is_user_valid_alive(id))
return 0.0;
/*=====
if (g_nemesis[id] || g_survivor[id] || g_sniper[id])
return Float:pev(id, pev_gravity) * get_cvar_float("sv_gravity");
else if (g_zombie[id])
return Float:ArrayGetCell(g_zclass_grav, g_zombieclass[id]) * get_cvar_float("sv_gravity");
else
return Float:ArrayGetCell(g_hclass_grav, g_humanclass[id]) * get_cvar_float("sv_gravity");
return 1.0;
=======*/
return Float:pev(id, pev_gravity);
}
in the include file:
PHP Code:
native Float:zpnm_get_user_gravity(id)
and the plugin i use to return the values:
PHP Code:
#include <amxmodx>
#include <zombieplaguenm>
public plugin_init()
register_clcmd("say info", "clcmd_info")
public clcmd_info(id)
{
static name[64]
zpnm_get_user_class_name(id, name, charsmax(name))
client_print(id, print_chat, "[ZPNM] Class name: %s", name)
client_print(id, print_chat, "[ZPNM] Class speed: %d", zpnm_get_user_maxspeed(id))
client_print(id, print_chat, "[ZPNM] Class gravity: %.1f", zpnm_get_user_gravity(id))
if (zp_get_user_zombie(id))
client_print(id, print_chat, "[ZPNM] Class knockback: %.1f", zpnm_get_user_knockback(id))
zpnm_set_user_maxspeed(id, 350.0)
zpnm_set_user_gravity(id, 0.5)
zpnm_set_user_knockback(id, 0.5)
}
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