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Anti Rush


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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 03-02-2011 , 14:58   Anti Rush
Reply With Quote #1

Hello, now I use a script "Eventscripts" name is "Anti Rush" I would like to know if anyone is interested to develop it for Sourcemod, knowing that to my knowledge it is not available for Sourcemod.

http://addons.eventscripts.com/addons/view/antirush

Thank you for your understanding

PS: Sorry for my English

Last edited by CenT; 03-02-2011 at 21:05.
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Peace-Maker
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Join Date: Aug 2008
Location: Germany
Old 03-03-2011 , 05:47   Re: Anti Rush
Reply With Quote #2

Wow, i always wanted to mess with such area coding. I'll definetly do that
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CenT
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Join Date: Aug 2009
Location: FRANCE
Old 03-03-2011 , 15:49   Re: Anti Rush
Reply With Quote #3

Quote:
Originally Posted by Peace-Maker View Post
Wow, i always wanted to mess with such area coding. I'll definetly do that

Grest, thanks for helping me out with this. Please keep me posted !
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Peace-Maker
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Join Date: Aug 2008
Location: Germany
Old 03-15-2011 , 06:58   Re: Anti Rush
Reply With Quote #4

The plugin is done. I need to set the default rushing zones for all default maps now. This is quite time consuming-.-
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CenT
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Join Date: Aug 2009
Location: FRANCE
Old 03-15-2011 , 11:32   Re: Anti Rush
Reply With Quote #5

Hello, Ok well if not in the file "anti_rush/es_zones_db.txt" there's no areas already defined by default? you delivered a system like that of evenscript used to define areas in game "Anti Rush" that changes in real time the zones file?
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Peace-Maker
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Old 03-15-2011 , 11:54   Re: Anti Rush
Reply With Quote #6

I've added names for the zones, so just using this values will result in generic zone names.. Those zones are quite unnecassary big, so it's still optimizable, but i'll release it with some of the es zones left, if you're interested in shrinking the left ones;)

Yes, the zones are fully customizable ingame.
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CenT
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Join Date: Aug 2009
Location: FRANCE
Old 03-15-2011 , 11:59   Re: Anti Rush
Reply With Quote #7

I use it only for the map "de_dust2" my zone file is present:

Quote:
"zones"
{
"de_dust2"
{
"zone_1" "1"
"zone_1_v1" "739,308,153"
"zone_1_v2" "524,755,-31"
"zone_2" "1"
"zone_2_v1" "117,1640,215"
"zone_2_v2" "497,1344,-19"
"zone_3" "1"
"zone_3_v1" "-255,1678,-1"
"zone_3_v2" "-591,1488,-135"
"zone_4" "1"
"zone_4_v1" "-1500,1598,178"
"zone_4_v2" "-2102,631,-9"
"fence_1" "1"
"fence_1_v1" "736,768,8"
"fence_1_v2" "631,775,8"
"fence_2" "1"
"fence_2_v1" "736,768,37"
"fence_2_v2" "630,776,37"
"fence_3" "1"
"fence_3_v1" "736,768,67"
"fence_3_v2" "631,773,67"
"fence_4" "1"
"fence_4_v1" "735,766,96"
"fence_4_v2" "631,774,102"
"fence_5" "1"
"fence_5_v1" "256,1643,31"
"fence_5_v2" "511,1642,32"
"fence_6" "1"
"fence_6_v1" "256,1645,61"
"fence_6_v2" "511,1641,59"
"fence_7" "1"
"fence_7_v1" "256,1647,88"
"fence_7_v2" "511,1642,91"
"fence_8" "1"
"fence_8_v1" "256,1649,116"
"fence_8_v2" "511,1640,130"
"fence_9" "1"
"fence_9_v1" "-591,1674,-97"
"fence_9_v2" "-307,1676,-95"
"fence_10" "1"
"fence_10_v1" "-309,1674,-65"
"fence_10_v2" "-591,1673,-68"
"fence_11" "1"
"fence_11_v1" "-310,1673,-36"
"fence_11_v2" "-591,1671,-38"
"fence_12" "1"
"fence_12_v1" "-311,1672,-8"
"fence_12_v2" "-591,1670,-10"
"fence_13" "1"
"fence_13_v1" "-1920,1616,52"
"fence_13_v2" "-2047,1618,53"
"fence_15" "1"
"fence_15_v1" "-2047,1617,68"
"fence_15_v2" "-1920,1616,68"
"fence_16" "1"
"fence_16_v1" "-1920,1616,84"
"fence_16_v2" "-2047,1618,82"
"fence_17" "1"
"fence_17_v1" "-2047,1616,99"
"fence_17_v2" "-1920,1616,98"
}
}
Rush is allowed after 25 seconds to the start of the game

Last edited by CenT; 03-15-2011 at 12:05.
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Peace-Maker
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Join Date: Aug 2008
Location: Germany
Old 03-15-2011 , 20:48   Re: Anti Rush
Reply With Quote #8

Finished.

You need to port your config by yourself though.
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 03-15-2011 , 21:06   Re: Anti Rush
Reply With Quote #9

ok thank you I'll test the plugin and I will inform you if it is functioning as expected ;)
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