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[OB (No TF2)] Player Trails (v3.0.2)


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thetwistedpanda
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Join Date: Sep 2008
Old 02-02-2011 , 11:15   Re: [OB] Player Trails
Reply With Quote #11

If the menu doesn't popup, then there is an access issue. I'll will ensure the next version has error logging capability to help narrow down the issue, as well as ensure that I don't have any hidden bugs that are causing others issues. Try setting the flag to "" and see if the menu appears then.
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r3dw3r3w0lf
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Join Date: Sep 2009
Location: Indianapolis, Indiana.
Old 02-02-2011 , 11:19   Re: [OB] Player Trails
Reply With Quote #12

I left all the settings at default just to test it, i usually don't mess with flags before i install the plugin for testing to make sure it works.
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r3dw3r3w0lf
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Old 02-02-2011 , 11:26   Re: [OB] Player Trails
Reply With Quote #13

Standard CFG generated, no changes. I have the Z Flag on my account and nothing pops up and i also had my donors/admins test it as well and nada.

Code:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "sm_trails.smx"


// Determines whether or not clients, with appropriate access, will spawn with trails enabled or disabled.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_trails_default "1"

// Enables/Disables all features of this plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_trails_enabled "1"

// The dying width of the trail.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_trails_end_width "0.1"

// The required flag needed to access Player Trails. Supports up to four flags, separated with ", ", such as "z, z, z, z".
// -
// Default: "b, t"
sm_trails_flag "b, t"

// The duration of the trail.
// -
// Default: "1.5"
// Minimum: "0.000000"
sm_trails_life_time "1.5"

// The starting width of the trail.
// -
// Default: "5.0"
// Minimum: "0.000000"
sm_trails_start_width "5.0"
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thetwistedpanda
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Join Date: Sep 2008
Old 02-02-2011 , 11:31   Re: [OB] Player Trails
Reply With Quote #14

"z" flag does not give you all flags in this instance . Please change the default flags to "z" and it will function fine for you.
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r3dw3r3w0lf
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Location: Indianapolis, Indiana.
Old 02-02-2011 , 11:35   Re: [OB] Player Trails
Reply With Quote #15

In all the other plugins, Z means root aka all the flags. I put AB as the flags for my propmenu on my prophunt server and it worked and i only have Z so it adds. I will re-test the plugin though with A and Z Flags.
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thetwistedpanda
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Join Date: Sep 2008
Old 02-02-2011 , 11:35   Re: [OB] Player Trails
Reply With Quote #16

I'm aware, but the way I code flag support, "z" flag is not automatically granted full access. It checks only for the flag you provide. I never use root and don't see a reason for anyone else to use that flag either given 5 minutes of properly configuring the flags and overrides, so I simply don't code support for it. It's rarely an issue, but it does create things like this.
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r3dw3r3w0lf
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Location: Indianapolis, Indiana.
Old 02-02-2011 , 12:01   Re: [OB] Player Trails
Reply With Quote #17

I gotchya. Works for TF2 but it's hard to find a working VMT file that works because the healbeam works somewhat but it's small as hell and you can barely see it.
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thetwistedpanda
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Join Date: Sep 2008
Old 02-02-2011 , 12:02   Re: [OB] Player Trails
Reply With Quote #18

I'm afraid I don't run a TF2 server so I can't assist you in that matter, all I can recommend is grabbing GCFScape and going through the sprites until you find one that works. If you do find one, lemme know and I'll update the first page with it.
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namine
SourceMod Donor
Join Date: Jul 2010
Old 02-02-2011 , 14:35   Re: [OB] Player Trails
Reply With Quote #19

Yes, I don't get a menu either on CS:S, Windows server.
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namine
SourceMod Donor
Join Date: Jul 2010
Old 02-02-2011 , 14:39   Re: [OB] Player Trails
Reply With Quote #20

Woah, I guess if sm_trails_default is 0, then it won't work. I don't want people starting up with the trail though, since thats wasted performance. Also, make the trail origin higher so its not coming from the persons leg.
EDIT: Also people complain about seeing the trails through the brushes. That is a gameplay killer.

Last edited by namine; 02-02-2011 at 14:42.
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