hi all, i have script
Code:
if (cs_get_user_team(id) == CS_TEAM_CT)
{
new gmsg_SetFOV = get_user_msgid("SetFOV");
if(is_user_alive(id))
{
message_begin( MSG_ONE, gmsg_SetFOV, { 0, 0, 0 }, id );
write_byte( 0 );
message_end( );
}
}
return PLUGIN_HANDLED;
this code remove this script
Code:
if (cs_get_user_team(id) == CS_TEAM_CT)
{
new gmsg_SetFOV = get_user_msgid("SetFOV");
if(is_user_alive(id))
{
message_begin( MSG_ONE, gmsg_SetFOV, { 0, 0, 0 }, id );
write_byte( 180 );
message_end( );
}
}
return PLUGIN_HANDLED;
But sometimes players are kicked with : Reliable channel overflowed. Why?